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ALL DRAWING STEMS FROM ONE OR MORE OF THESE FORMS 



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The Fundamentals 


Art is really having its chance. The urge to 
draw seems to have taken hold of many more 
thousands today than ever before. It has spread 
across the nation. While many are interested in 
art as a pastime or hobby, others would gladly 
choose it as a means of livelihood if they were 
convinced that their ability was sufficient to pro¬ 
vide any real hope of success. 

There will always be a certain amount of 
confusion about what is talent or native ability 
in drawing and what is knowledge of the craft. 
Too often, knowledge is construed as talent. On 
the other hand, drawing that lacks constructive 
knowledge is seldom successful as drawing. The 
truth is that we do not sec the talent until the 
means of bringing it forth has been developed. 
That means is a reasonably accurate analysis and 
understanding of the laws of nature as they ap¬ 
ply to man’s vision. 

Drawing is vision on paper. More than that, it 
is individual vision, tied up with individual per¬ 
ception, interest, observation, character, philoso¬ 
phy, and a host of other qualities all coming 
from one source. It cannot, and to be successful 
should not, be anything else. Drawing is very 
closely related to the other creative arts, all of 
which arc outcroppings of a desire to express 
individual emotion, to make the other fellow 
conscious of our inner feelings. We want him to 
listen or look, and we want his appreciation of 
what we have to offer. Perhaps we wish to re¬ 
ceive admiration for our particular accomplish¬ 
ments. Perhaps we have a message we deem 
worthy of others’ attention. Perhaps we see in 
such an effort an enjoyable means of making 
ourselves useful, or providing ourselves with the 
livelihood that we must achieve in some way. 

We who choose art as our medium of expres¬ 
sion should realize that it has certain funda¬ 
mentals from which we progress, just as there 
are fundamentals of literature, drama, or music. 


Unfortunately, the fundamentals of an approach 
to art have not usually been so clearly defined 
for practical study as have those of some other 
creative activities. Commercial art is a compara¬ 
tively new profession. However, the leaders in 
the field are beginning to contribute time and 
thought to its teaching. 

Success in the creative fields is always accom¬ 
panied by distinctiveness, something that singles 
one out its an individual and sets him apart from 
the crowd. One artist can be as successful as 
another in his use of basic knowledge, without 
repeating another artist s performance. If there 
is any way that one man in the craft can really 
help another, it is by increasing his knowledge 
of the craft itself, not in the particular qualities 
of the man’s own work. The knowledge of our 
craft must be pooled, as it is in the sciences and 
other professions, each of us absorbing and in 
turn contributing. It is difficult for a man to 
teach without presenting his own w'ork as an 
example. But I am certain that in this book, for 
example, there is much material which the stu¬ 
dent can apply to his own work without refer¬ 
ence to any particular style or technique of mine. 

Suppose wc have two drawings before us. One 
appeals; the other does not. This one is good, the 
other had. Why? I believe I can point out under¬ 
lying reasons that are perfectly understandable. 
Strangely enough, the reasons are usually not 
found in art books or taught in classes. The re¬ 
sponse to drawing is related to the emotions and 
experience of the individual, and is wholcly 
apart, so far as I know, from the teaching of art. 
Yet 1 do not believe art can go very far unless 
the artist has some sort of an understanding of 
this response. An artist can go all his life with¬ 
out realizing why his work does not appeal. Even 
successful artists may not really know why their 
work does appeal, though they thank heaven 
it does. 


11 



THE FUNDAMENTALS 


To understand why a drawing does or does 
not appeal, we must recognize a certain ability 
that is developed in every normal individual 
from early childhood through adult life. The 
term “intelligent perception” I think conies as 
close as any to describing this faculty. It is vision 
coordinated with the brain. It is a sense of right¬ 
ness developed by contact. At some time or other, 
our brains accept certain effects or appearances 
as truth, and abide by these decisions. We learn 
to distinguish one appearance from another, in 
size or proportion, in color, and in texture. All 
the senses combine to give us intelligent percep¬ 
tion. We have a sense of space or depth, even if 
we know nothing of the science of perspective. 
Wc arc quickly aware of distortion or deformity, 
since the appearance docs not coincide with 
what experience has taught us is normal or truth¬ 
ful. Form is registered in the mind, even if we 
know nothing of anatomy and proportion, so 
that we recognize a face immediately, though 
we could not even give a good verbal description 
of it. Our sense of proportion tells us that this is 
a child and that a midget, or this a puppy and 
that a small dog. Intelligent perception includes 
a feeling for bulk and contour. We know a swan 
from a goose, or a goose from a duck. This trait 
is as well developed in those who look at art as it 
is in artists. We all as individuals have sub¬ 
consciously accepted certain effects of light. We 
know when appearances are consistent with day¬ 
light, artificial light, twilight, or bright sunlight. 
Such perception is part of nature. 

The minute the spectator sees change of pro¬ 
portion, distortion, change of form, color, or tex¬ 
ture, lie realizes that something is wrong. The 
cleverest imitation will not lool him. The dummy 
in the department store window is a dummy to 
everyone. We know flesh from wax by the effects 
that have previously been registered in our 
minds. 

We artists cannot ignore this intelligent per¬ 
ception and expect to secure intelligent response, 
or even favorable response, to our work. Make 
up your mind that your audience will react to 


your work just as it docs to life itself. Intelligent 
perception finds only truth convincing. The lay¬ 
man does not need to know anything of art to 
know whether he likes your work or not. Wc can 
use all the arguments, alibis, and defenses in the 
world; we can explain ourselves hoarse; but we 
cannot affect something so deeply imbedded in 
human consciousness. If what we say in paint is 
untrue, in color values or effect, the spectator 
feels it, and there is nothing we can do to con¬ 
vince him otherwise. 

Psychological response goes still further. Every 
picture should have some reason for existence, 
some purpose behind it. If we can make the 
spectator feel that purpose wc have succeeded 
further in capturing his interest. Not only is 
every man living among nature’s effects, he is 
also living experiences. Life is not only what he 
sees but what he feels. Supplementing in our 
drawing an emotion that is already within him 
secures further response. You can feel emotion 
only within yourself, and any emotion that is in 
your work must come from you. You can be sure 
that most of the emotions you feel are also pres¬ 
ent in others. That is why we live through a 
movie or a play with the characters. To a con¬ 
siderable degree, we like or dislike a performance 
insofar as it has appealed to our individual emo¬ 
tions. For the same reason we like or dislike a 
piece of art. 

When drawing is convincing to the intelligent 
perception of the spectator because of its right- 
miss of form, texture, space, and lighting, and at 
the same time appeals to his emotions, the artist 
can depend upon a favorable response. 

Drawing should not be taught by teaching spe¬ 
cialized or individual techniques. What should 
be taught is the way to get the form, the con¬ 
tours, and the values, regardless of mannerisms. 
How Jim Jones handles a pencil has little to do 
with your main problem. How he handles light 
on form and contours is what to look for, in case 
he interests you. However, if Jim Jones is good, 
you can be quite certain lie goes for his informa¬ 
tion to the one best source — life itself. He has 


12 



THE FUNDAMENTALS 


probably employed a model or used a camera 
to secure intelligent information. He keeps fak¬ 
ing to a minimum, using his imagination only 
when he lias no other way of getting a result 

There are certain basic elements of good draw¬ 
ing without which no drawing can really l>e suc¬ 
cessful. I believe these elements can be taught. 
So far, 1 have been unable to find a textbook of 
drawing which defines the relationship of pro¬ 
portion and perspective to the study of light and 
shadow. Since these elements are so thoroughly 
interdependent, this book, which presents them 
that way, should meet a real need. 

For those who have an understanding of na¬ 
ture’s laws, plus vision, the greatest teacher is 
nature itself. If the artist has the technique of 
depicting the construction and contours of an 
object set in space, plus the knowledge of how 
light operates on the forms we consider basic, 
he has acquired tlu; springboard to his own in¬ 
dividual expression, which, after all, is of greater 
value than anything else. 

Suppose we ask ourselves what a good draw¬ 
ing is? Let us think first of the qualities that 
make up a good drawing; these point out the 
departments of our craft. Anything we draw is 
dimensional. It has height, breadth, and thick= 
ness. There is a ratio between the three din eli¬ 
sions, which we call proportion. Then all the 
parts within the subject have ratios to one 
another, anti if these arc correct they add up to 
make the over-all dimensions correct. A drawing 
cannot be good if it is not in proportion, so let 
us call proportion the number one element. 

Since the proportions exist in the thing we 
wish to draw even before we have drawn it, let 
us consider how we shall place it within the 
boundaries of our paper surface. Let us think of 
the paper as representing open space, within 
which we wish to place the subject. We w r ant it 
to settle nicely within the area in which it is 
most pleasing and at the same time most con¬ 
vincing. We look carefully at the subject to 
select a viewpoint. We may cut a finder — a 
rectangular opening in a card that is in propor¬ 


tion to our drawing area — to sec just where the 
subject should go. How big or small should it be, 
how close or far away, and w'here? Let us call 
this element placement. 

When a viewpoint has been selected and a 
placement decided upon, wc start to draw. The 
third element pops up. We cannot draw an ob¬ 
ject without perspective. Since perspective is the 
first main problem that arises, it is the first thing 
the artist should learn. An understanding of it 
should precede or he a part of every art-school 
training. No drawing is real drawing unless it is 
related to an eye level or horizon, with the rela¬ 
tionship understood by the artist. The subject of 
perspective cannot he covered completely in 
this book, but I shall attempt to give the stock- 
in-trade knowledge of it that I believe is indis¬ 
pensable. 1 suggest, however, that you get other 
books, and, while you arc learning, learn as much 
about it as possible, since it is one of the most 
important elements of successful drawing. 

Suppose we understand the perspective and 
get it correct. What now? In order to set up con¬ 
vincing form in the effect of light, halftone, and 
shadow, we must separate the three into planes. 
Through tlie effect of light on planes we arrive 
at the solid appearance of the form. We look 
first for areas or planes of full light, then, as the 
form turns away from the light, we find the half¬ 
tone areas or planes. Beyond the halftone planes 
we find the areas that are in shadow, the shadow 
planes. Within the shadow we find reflected 
light, which, though a part of the shadow, still 
defines form. 

After defining the planes, we come to another 
element of good drawing, which we may call 
pattern. When we deal with values, we become 
involved in the tonal arrangement of a drawing. 
Pattern is another aspect of composition. Place¬ 
ment relates to composition in terms of line; pat¬ 
tern relates to it in terms of tonal areas. 

Here is where creativeness gets its first chance. 
We can arrange the patterns of a subject, not 
simply accept all patterns as the camera docs. 
Nature’s patterns may be good or had in our 


13 



THE FUNDAMENTALS 


opinion and within our particular space limits. 
Every drawing is an artist’s problem in spacing 
and arrangement of the patterns of tone. 

Composition is an abstract element. Only a 
little of composition can be taught. There are 
books on the subject worthy of hard study. Add 
some to vour library. However, composition 
seems to be more or less instinctive. Most of us 
would rather make our own arrangements than 
be told how to make them. 

The best way to arrive at pattern or composi¬ 
tion is to make small sketches, which we call 
thumbnail sketches. Make them up of three or 
four tones, until you get the feel of the subject. 
These may well precede any actual drawing. 
Drawing is essentially design, and design is 
drawing. One will always he the outgrowth of 
the other. 

Now, if you have not already noticed it, we 
have listed five elements of good drawing, all 
starting with the letter P. These arc: proportion, 
placement, perspective, planes, and pattern. Let 
us call them the five P’s. 

But these are not the only considerations of 
good drawing. A while back we were consider¬ 
ing the emotional qualities which every good 
drawing should have. If the subject is inanimate, 
the emotional qualities will lie in the way it is 
presented. If it is a landscape, it may be the 
mood of the day, or the freshness and charm of 
handling. In a still life it may be the appeal of 
the subject matter, the beauty of the objects 
themselves. In a figure subject, the emotion may 
be revealed in the action or expression of the 
figures, or in the story they tell. 

Before beginning to draw, close your eyes and 
try to see the subject. Think of what would be 
happening. Think of the basic idea or purpose 
of the effort. All this may be called the concep¬ 
tion of the subject. Again we need to make 
thumbnail sketches, even scribbles, until our 
subject begins to take shape. 

Remembering that sense of rightness which 
we may expect in those who will look at or judge 
our efforts, we now need information in order to 


do the thing convincingly. We have an idea, we 
have made sketches, and we must now proceed 
with our drawing. The next important element 
is construction. Now we must collect photo¬ 
graphs, make sketches and studies, hunt up clip¬ 
pings, go to any available source for correct 
information. If we can afford it, wc get a model 
for photographs or studies. 

There is another element so closely related to 
construction that it must be considered at the 
same time, since we cannot achieve the one 
without the other. This is contour. Construction 
is concerned with the hulk or the mass from the 
inside out. Contour is the outer edge of the mass 
in space. Construction is based on viewpoint and 
perspective. The appearance of an object may 
be different from every angle. Therefore we 
must establish an eye level to which we relate 
all construction and contour. No subject can be 
drawn correctly to more than one eye level. This 
is because it is impossible to look at any object 
front two positions at the same time. For this 
reason, the information we have must be ad¬ 
justed to fit the problem. Two clippings or two 
photographs of the same subject will seldom 
have the same eye level, or — and this is vitally 
important - the same source or kind of light. 
The ideal information, of course, is secured by 
having all parts of the subject before you at 
once, in the same lighting, from one viewpoint 
of eye or camera. Beginners especially should 
work this way. That is why still life, art-school 
poses, and outdoor scenes are the best subjects 
from which to learn to see and to draw. But wc 
still need the fundamental information on how 
to draw them. The student who goes to an art 
class knowing something of proportion and per¬ 
spective and how to achieve them will pass his 
fellow students by leaps and bounds, and when 
he leaves school his work will gain acceptance 
much faster than theirs will. 

Without a knowledge of perspective and the 
lighting of the basic forms, or some idea of 
measuring and proportion, the artist becomes 
a slave to photostats, projectors, or any other 


14 



Think of your paper as representing open space, not as a 
two-dimensional surface, but as if its edges were the boun¬ 
daries of an open window. You look at all of life and nature 
through this paper window. 


1 _ 



Attempt either to set forms into this space that exists be¬ 
fore you or to give a feeling of actuality to forms which you 
create from a knowledge of the laws of nature. We study 
nature for effects and set them down. 



This involves dimension, contour, viewpoint (meaning per¬ 
spective), and lighting. Only through light, which pro¬ 
duces all tone, color, and appearance, can we produce a 
true image of life. 



Really to draw, we cannot think only of any single aspect 
of drawing, such as contour, without the other essentials, 
but must seek to unify all aspects into a complete and 
organized whole. 



15 













UK- 






mm 


The habit of setting down your mental concep¬ 
tion of a subject in miniature roughs can play 
a most important part in your development 
as an artist. The best way is to shut your eyes 


and try to visualize what is taking place, as it 
would be in life. You have no detail to go by, so 
just suggest the material. Think of some kind of 
light. It will come. 


16 











T1IE FUNDAMENTALS 


mechanical means that will substitute for the 
knowledge he lacks. If he traces or projects pho¬ 
tographs instead of drawing his subject, the 
result will show up in his work. Such an artist 
will seldom reach the front rank, unless his work 
has other qualities that somehow make it better 
than the work of other photograph copyists. If a 
drawing is to be individual and dynamic, the 
artist must use the camera only to provide some¬ 
thing to draw from, as he would draw from a 
model. The camera docs not see in the same per¬ 
spective or proportion as do the two human 
eyes. Being a slave to the camera usually leaves 
the stamp of the photographic on a man’s work. 
If you use photographs, square them off and 
draw, but always draw, don't trace. 

I once knew of an artist who was asked to do 
a subject away from home, when all his copying 
paraphernalia was back in his studio. For once 
he was forced to draw. He went through torture 
before he had finished. The drawing never was 
good. He had never realized how much he de¬ 
pended upon his crutches. He went back home 
and started drawing in earnest. The slave to the 
camera never really knows how bad he really is 
or what his work lacks, until he can see the dif¬ 
ference of real drawing on his own drawing 
board. The way he works is a man’s own busi¬ 
ness, but it should be pounded into the novice 
that his greatest hope lies in his own good free¬ 
hand drawing. 

When, by dint of hard effort, we succcd in 
getting construction and contour, there is some¬ 
thing else, closely related to both, which we 
must be constantly thinking of. That is char¬ 
acter. Character is the thing that distinguishes 
one object or person from any other. Usage 
brings character to an object; experience brings 
it to man. Character is alway a singularity. Pic- 
torially, character is a form that belongs to this 
subject and no other. It is form in a particular 
place, under particular lighting conditions, from 
a particular viewpoint, with particular effect. It 
is something immediate, caught as if at a glance 
— the set of the features at that moment, the look 


of the eyes, the mouth, the planes of the face 
in that lighting, all having to do with circum¬ 
stances then and there. Here is where the camera 
can catch valuable information. But before the 
camera clicks, the emotion and appearances all 
must be present —felt within the artist and trans¬ 
posed to the model, or existing in the model and 
recognized and caught by the artist. Then, 
through the whole effort, the artist feels the 
thing he wants to express, the thing that makes 
him want to say something with his pencil or 
brush. Such feeling has a way of getting into the 
technical expression, the handling of the me¬ 
dium. Sometimes the artist is not even conscious 
of it, hut it still contributes to the success of the 
work, simply because the feeling is also con¬ 
veyed to the spectator. 

The study of clothing and drapery does much 
to add character, the hands, the shoes. The ges¬ 
ture, iu correct spacing and drawing, docs its 
part. And yet gesture is really construction and 
contour, planes and values. A portrait sketch is 
about one hundred per cent character, w'hich 
means accurate spacing of features, planes, and 
contour. Character cannot be achieved without 
all the elements of good drawing. Real presen¬ 
tation of character lifts the artist to the top of 
his profession. 

Finally we have the most important element 
of all, which is consistency. Consistency em¬ 
braces much. Consistency is really truth, as rec¬ 
ognized by that intelligent perception we all 
have, artist and layman alike. Consistency, tech¬ 
nically, means that lighting, proportion, perspec¬ 
tive arc so handled that all elements belong to 
one particular subject and no other. There is a 
consistency of purpose, when all things press 
home that purpose. There is a technical con¬ 
sistency of treatment, so that all parts of the 
subject seem to be done by the same hand, in 
the same individual way. I do not mean that all 
surfaces should be handled as if made of the 
same material, or with the same kind of strokes, 
but that all parts have a unity of approach and 
vision which organizes the subject into a single 


17 




THE FIVE P’S 







PROPORTION 
The three dimensions 


PLACEMENT 
A position in space 


PERSPECTIVE 

Relationship of viewpoint to subject 


PLANES 

Surface appearance as defined by light and sha 
dow 


PATTERN 

The deliberate arrangement of the tones of the 
subject 


18 



♦ 





THE FIVE C’S 


CONCEPTION 
A rough indication of an idea 


CONSTRUCTION 

An attempt to establish the forms from life or 
from basic knowledge 


CONTOUR 

The limits of forms in space, according to view¬ 
point 


CHARACTER 

The specific qualities of individual units of your 
subject in light 


CONSISTENCY 

All the essentials of construction, lighting, and 
pattern, organized as a unit 


19 




THE FUNDAMENTALS 


expression. Let us see the artist himself coming 
through his work — his feeling about it, his joy 
in doing it. If this is achieved, the work will 
never be considered imitation, for it is not an 
imitation. When we think of consistency, then, 
let us think of the unity of all the elements 
brought together into one whole effort, the 
artist won’t go wrong when he can see the big 
truths, or what he feels to be the big truths. Tf 
be looks for the big planes, the big lights and 
shadows, the big values and relationships, he 
will do a better job. One can easily get lost in a 
lot of little truths without seeing the big ones. 
The leaf compared to the bulk and mass of the 
tree itself is the difference between big truths 
and little ones, or between big vision and eye¬ 
sight. 

Now let us take stock of all these elements. 
You may have realized that we have now added 
five more, all beginning with C this time. They 
are conception, construction, contour, character, 
and consistency. So we have five P’s and five C’s 
— which should help you remember them. They 
are illustrated on pages 18 and 19. 

Repeat the names of these elements over and 
over in your mind until you memorize them, for 
they will always he the guiding lights to success¬ 
ful drawing. We will not succeed with them all 
every time, nor will every single drawing be 
successful, but we can look at each drawing to 
see in bow many of these elements the work 
qualifies. A drawing fails because of failure in 
one or more of the elements; analyzing it to find 
the source of failure points to our errors and 
difficulties. Concentrating on these elements 
keeps us on our toes, and little by little our work 
improves. In our intelligent perception we have 
a guide to visual right and wrong as good as 
our sense of moral right or wrong — perhaps 
better. We can be taken in much more easily 
through our cars than through our eyes. Have 
the courage to believe in what you see, as you 
sec it, and to draw it that way, even if Jim 
Jones sees things another way. That is what 
makes each of you an artist. Art is certainly a mat¬ 


ter of equal rights; nobody has a corner on it. 

In organizing the material in the book, I have 
placed perspective first, because I believe it is 
easier to learn to handle line alone before get¬ 
ting into the complications of planes and tones, 
which are meaningless without dimension and 
perspective. In art schools, a subject is usually 
set up before us, and wc simply have to draw 
what is there. But when we are out on our own, 
the subject is usually not there. It is not too hard 
to draw a cul>c that is set up before us. But what 
we must learn is to draw an imaginary cube at 
any eye level, to fit into any set of circumstances. 
The importance of this will be understood when 
you know that almost any object may be drawn 
in perspective from a cube or block, since that 
represents the over-all three dimensions of any¬ 
thing we draw. Even a sphere fits compactly into 
the cube. The cube or block may be thought of 
as the box that will fit around anything in the 
universe. Knowing the proper way to draw the 
block leads us right in at the front door of per¬ 
spective. The building is the outside of the box. 
The interior is the inside, and wc must know 
how to give it dimension and measurement, 
when those are needed. They usually are needed, 
if oidy to keep the figures on the flexir, in propor¬ 
tion to the walls, doors, and furnishings. When 
buildings and figures occur in the same subject, 
wc need dimension and scale. 

It is simple to place a figure at any given spot 
on the floor or ground plane, in correct propor¬ 
tion to other figures, hut over and over even 
high-ranking artists fail to achieve this, and the 
result is a had job, as even John Doe can see. 
When different eye levels appear in a drawing, 
the artist has probably failed to reconcile the in¬ 
consistencies in the various pieces of copy from 
which he is working. He may not even be aware 
of the inconsistency, but the people who see his 
work will have an uneasy feeling that something 
is wrong, though they do not know what. When 
all is right the public really clucks over a tiling. 
When it is wrong they arc usually just silent. 


20 



EVERY DRAWING HAS A HORIZON 



Anything we draw, no matter what it is, is af¬ 
fected by the eye level and viewpoint from 
which we draw it. The eye level is the horizon 
of the picture. It may be above or below the pic¬ 
ture plane or may cross it at any point. We must 


know how to relate all forms and their contours 
to an eye level. In a photograph, everything is 
related to the camera lens in the same way, but 
the artist cannot depend upon the camera. He 
must know perspective. 


21 



THE FUNDAMENTALS 


The successful artist must keep them clucking. 

I personally believe an artist can develop a 
sound individuality in his work only if he knows 
how perspective, light, and shadow truly affect 
the basic forms. Then it is not too difficult to 
perceive the relationship of all other forms to 
the basic ones. The artist must know the differ¬ 
ence in the quality of diffused light and direct 
light and not mix the two within the same sub¬ 
ject. So many artists get involved in tricky tech¬ 
niques, which arc well and good if all else is in 
order but can cover up just so many sins and 
no more. Technique alone will not satisfy that 
intelligent perception of John Doe's, and if we 
want him to write to the magazines and say that 
he thinks our work is good, we can’t depend on 
technique. Form is form, and in any particular 
lighting every plane in a picture must have its 
relative value, or the whole fails to convince. 
The wrong value means that the angle of the 
plane is not what it should be, and therefore 
the form is Incorrect whether the contours are 
right or not. 

Let us consider for a moment what made the 
great artists great. In almost every case they 
were masters of form, which means that they 
had to be masters of light on form. Light and 
form were no different then. The artist of the 
past had no clippings or cameras. They had to 
find out from life. By observation and study they 
learned truths which arc still staring us in the 
face, but which we do not know or see, because 
we think an F.2 lens is going to take the whole 
heavy business off our shoulders. We actually 
have twenty times the opportunity to produce 
masterpieces that they had. We arc not both¬ 
ered with making materials, or sketches, or 
studies from life. The truth is we are just not 
bothered. We arc neither craftsmen nor con¬ 
tributors. The only legitimate excuse the artist 
of today has — and it s worn thin — is lack of 
time. But where is lack of time taking us? 

To know is the surest way in the world to save 
time. An error in perspective can use up more 
time than any artist has. Bad planes and incor¬ 


rect modeling can ruin a man’s chances so fast 
that the time saved may be spent pounding side¬ 
walks. When a painting or drawing stands as a 
great thing down through the years, with gen¬ 
eration after generation of new spectators, I be¬ 
lieve there is a positive reason, which means 
more than the name signed on the canvas. Those 
artists were great because they came so close to 
the truth of vision, because they had great un¬ 
derstanding of nature and her ways. To stand 
before a Franz Hals is an experience. It is life, 
brought down through the years to you. The 
woman in the white cap and frilled collar is a 
living character, and we see her before us just 
as Ilals saw her. She almost speaks. Through his 
vision and mastery we are living in a time before 
we were horn. There is nothing we do not com¬ 
prehend. No explanations are needed. We need 
know nothing of art to feel and appreciate the 
greatness of the work. I cannot believe that 
Franz Hals will ever be outmoded. Ilis works 
will be masterpieces as long as there arc people 
to sec them and the paint and canvas hold to¬ 
gether. 

No man can successfully draw or paint a head 
until he can render the surface of a sphere in 
light. If he cannot feel the relationship of the 
rounded forms of the head to the sphere or egg, 
the rendering will not have solidity. In the ma¬ 
terial in this book we apply the light on basic 
forms to the figure and the head. For a little fun, 
we even give solidity to comic drawings. It is 
possible to make even a comic seem to exist in 
light and shadow, with nothing but imagination 
to work from. 

The time that you spend practicing on essen¬ 
tials will not be wasted. Suppose you were asked 
to draw a series of columns, spaced 10 feet apart, 
set on cubes measuring 5 feet each way, with 
some figures standing at the second and fifth 
columns, and the bases of eight columns going 
back in the distance. This is very simple if you 
know perspective. Which would take the most 
time, to hunt up such a building, take photo¬ 
graphs, develop films, make prints, and set the 


22 



EVERY DRAWING IS A PROBLEM OF DIMENSIONS 



h - cA&fe# J&rakmwf 
w - fcJidfJi Jy comparison 
midpo fNr- Mtrcfdfepoitt^Gfketfki 
ana totdift. Hear jbe/coaiec/ 


tifHmjmmt&ffiaaotw. 

fif& p 

mea/urs^ fpkimp ujrfk 

a ffifta/mfd&/amf lerpM. 




POl^i 


MiD 


jj) dJken ciIfpoiM/s ckeckoH ifoar cirawmf 
tfOHL fcftott) ike proportions are correct. 


n a 




are 



r -s:'>. .V. 


wmmg 


SIDE-OF-THE-LEAD 

STROKES 


TT~ 









24 



THE FUNDAMENTALS 

assembly on a projector, or just to sit down and other person to the layman until it is beautifully 


draw it? Almost daily, lack of knowledge of sim¬ 
ple perspective can back away at an artist s time. 
The amount of motion and time which you save 
by knowing how to solve your problems far ex¬ 
ceeds any saving by the projector. The more you 
lean on your crutches, the more your strength 
ebbs, and soon you cannot get along without 
them. No artist can ever save time by not being 
able to do for himself the things bis camera does 
for him. Never let that camera get beyond being 
a source of information. No lens in the world 
is a real draftsman; that skill belongs to the 
artist himself. 

Line drawing and painting actually simplify 
and stress the basic relationship of the forms. 
The leg or torso is actually better as a cylindrical 
shape, with just enough anatomy to make it con¬ 
vincing, than as a photographic replica of every 
bump and bump of the muscles on it. Wc must 
learn to subordinate much of what the lens secs. 
We are really concerned more with light and 
shadow and bulk or mass than with what the 
camera can give us. Photographs with several 
light sources, which is the way most commercial 
photographs are made, defy every principle of 
good drawing. There is no authentic form in 
them; it has been broken up in meaningless light 
and shadow; and good drawing is essentially a 
statement of form. 

1 should like the young artist, as he starts 
working on the material in this book, to consider, 
before discounting what nature has to offer, 
what it would be like to be blind. Think what 
light and form really mean to us. Things that 
seem so commonplace arc really things of beauty. 
Strangely enough, when they are well drawn 
they seem even more beautiful, for they have 
been set apart from the endless multiplicity of 
nature. A good drawing of a thing can he more 
interesting than the thing itself, for it concen¬ 
trates attention on aspects which the layman 
probably would not sec. Flowers in a vase are 
beautiful, hut seen with the painter’s vision they 
can he even more beautiful. A head is just an- 


drawn or painted. 

We have no lack of material. Plus all the 
things in nature, wc have all the man-made 
things that have become a part of modern life. 
We have thousands and thousands of effects, so 
many worth setting down, so many worthy of 
study. The artists of today will all have had their 
vesterdav before too long. Some of von students 
will he in their places. You will he living in the 
same sunlight they lived in, with all of nature 
now yours instead of theirs. You will live among 
new names and faces hut with the same kinds 
of people doing and thinking much the same 
things. To appeal to those people you will have 
to give them credit for intelligence, for aware¬ 
ness of life and nature. Crudity and distortion 
will not he any more appreciated fifty years 
hence than they are now. If you can achieve 
truth, no man can discredit you. 

I cannot believe that art devoid of funda¬ 
mentals, structural knowledge, and some sort of 
beauty, can endure. Since we as human beings 
cannot do otherwise than live with nature and 
her laws, I wonder if art can do otherwise. I 
believe that the artists of the future will know 
much more about nature than we do, and that 
the knowledge will lead to greater art. Increas¬ 
ing understanding has led to the principles we 
use now. I.ct us attack the material before us 
with the feeling that additional knowledge can 
bring only added power. 

There is little about pencil technique that can 
he taught. But it may he a help to the student to 
understand some of the things his pencil will 
do. 1 have always favored a soft pencil and do 
not like to use different grades or hardnesses 
within the same drawing. I like a large lead, 
sharpened to a long point, capable of standing 
considerable pressure. The point may he laid 
nearly flat on the paper by holding the pencil 
under the hand and using the arm and wrist 
rather than the fingers for the stroke. The tip 
of the point may be used for lines, such as out- 




oms 


vrstts. 


/Acer, s//tce orly Icj/d cate 1 

defisce fort*, toe xcuslsludy 
carefully coAal AAteSuyAd 
does as ddare Is across ; 

flee surfaces, /tollrtydoe j 

czr-easafltafd, Italfd/oe 


As dee fom lurns acoay frottt dee ItqAd dproduces half lore ajtd 
s/uzdoa). AAe da/eftess or efarAccess of fee fcallfo/eeirdee resuflof 
dee ofdtep/ezroe at relafcostSodte direclcott offee Iff Ad. 

Shadows occur* only coAoe/tdte Itydfcaststcdr&zcA dtejp/czioe. 


26 



THE FUNDAMENTALS 


lines or contours, ancl the flat side for shading or 
grays. For the effect, see page 24. The drawings 
in this book were done with the Eagle Pencil 
Company’s Prismacolor Black 395 to obtain good 
blacks for reproduction, since all dots on a line 
cut must be black. 

Different papers give different effects. The 
paper used for these drawings was Coquille 
Board, a grainy paper meant for this kind of 
reproduction. 

There are also carbon pencils, crayons, char¬ 
coal, anything you want. Drawing is drawing in 
any medium; select the one you like best. You 
can buy large pads of layout bond paper, which 
is not too thin and transparent. Get a hox of 
kneaded rubber, or the plastic type of eraser. 
The pencils I have used do not erase readily, so 
for a while it might be best to stick to the regu¬ 
lar graphite or lead pencils. 

My only suggestion as to the technical use of 
the pencil is to try to avoid scratchy, small, and 
thin-lined strokes for your grays and blacks. 
They persist in looking amateurish and fussy or 
furry instead of suggesting an area of tone. 

To do the perspective problems, you will need 
a fairly wide drawing board, a T square, and a 
triangle. You need not get a complete set of 
drawing instruments unless you intend to ink in 
your drawings. A pair of dividers and a pencil 


compass will suffice. Any ruler will do when 
working to scale. 

The problems of lighting on form can best be 
solved by working from life. Tf you must work 
at night, any artificial light on your subject will 
give you the effect you want. However, keep the 
light simple, using one source. Draw anything 
you wish for practice — some old shoes, some 
pottery, some vegetables, fruits, pots and pans, 
bottles, bric-a-brac, toys, books, dolls, anything 
at all. It is all form with light on it, and all pre¬ 
sent interesting problems. 

To keep your practice from getting too boring, 
perhaps one evening at perspective can be fol¬ 
lowed by an evening of drawing from life or 
copying some of the drawings in this book. Try 
once in a while to draw real people — some 
member of your family will pose for you. Spend 
an evening with comics — they are fun to do. 
There is plenty of material all about you. Do not 
try to make masterpieces, just sincere studies. 
Save your work for later comparison. 

To learn to draw is to draw and draw and 
draw. 

Note: If von wish to copy any of the drawings 
shown here, for practice, you may do so. How¬ 
ever, since the book is copyrighted, no part of it 
may be copied for reproduction or sale. 


27 




7/tere is/uddest joers/oecdire 
uc erery7/utiy 7kaz coe oat // 

ever <dr<z£o ? /arye orsrta/7. 




Perspective the Artist Should Know 


The pages of this book that are devoted to 
perspective should not be considered a side 
issue by anyone who is seriously interested in 
drawing. It inay be hard to see the connection 
between planes and vanishing points and the 
kind of drawing you wish to do. But there is a 
definite connection, for anything you draw is 
related to a horizon and vanishing points, even 
though it is not always necessary to draw them. 
If you intend to make a living at drawing, by all 
means learn these things now, and do not have 
them bothering you and your work for the rest 
of your life. Even if you are drawing only as a 
hobby, the knowledge will enable you to do 
much better work. Remember that anything can 
be drawn within the cube or block. Even though 
you don’t draw the actual block, you must feel 
the perspective relationship of the figure or ob¬ 
ject as it would be within a block. 

Experiment with real drawing by drawing a 
thing first with blocks. See how much more real 
construction you get into it. You will later see the 
tic-up between lighting and perspective, which 
arc much more closely related than the average 
artist realizes. 

Art students are as prone to underestimate the 
value of the study of perspective as music stu¬ 


dents are to underestimate the need of practicing 
scales. Both foundations arc necessary. In draw¬ 
ing, the eye is as important as is the ear in music. 
Musicians who play only by ear are never as 
accomplished as those who can also read music. 
Similarly, an artist can draw by eye alone, but 
he will never draw as well as one who knows 
fundamental perspective. The handicap is un¬ 
necessary in either case. Since the knowledge is 
available, why try to struggle along without it? 
The difficulties of not knowing arc always much 
greater than the effort of learning. 

The problems in this section arc not child’s 
play. They require considerable application. But 
the time and effort required to digest this ma¬ 
terial thoroughly will pay dividends throughout 
your whole career. Although many of the im¬ 
portant principles are presented here, space ob¬ 
viously does not permit complete coverage in a 
book of this kind, and I cannot possibly answer 
personal letters on problems of perspective. I 
urge you, therefore, to supplement this book 
with some good texts on perspective. A simple 
one to understand is Perspective Made Easy by 
Ernest Norling; you will find others in book¬ 
stores and art stores. No subject is more worthy 
of the artist’s study. 


29 



THE SQUARE 

Let us start with the beginning of all good draw¬ 
ing, proportion and dimension. The square with 
its equal dimensions is extremely important, as 
the following pages show. From the square we 


AND THE CUBE 

can construct nearly all other forms in perspec¬ 
tive. The square is a basic means of measure¬ 
ment. We must first learn to divide the square. 



fje o/serre /ha/ tiuo ctcayottaJs cot//Joca/e Hie rsuc/d/e poctt/of/Ae square. 
V/tett a Aorczorc/cc/oscct cl perpettc/i cu/ctr' /crce cc/ i/ce fame poisctofctjofs- 
ittcj cut//devu/e cl square foratcy rec/arcy/e) ett/o four eyua/joarzT. jro/a 
■/Acs, /ttctAccy /Aucys cot//develop, first u>e cotestrue/ //te cube /rota f/ce sycuzte. 



fitter a//objects tut// fit otto a bar, toe attest Axocu Aoco to construct tAe cede or b/oc A 
lsl perspective. Artounxy /Ice orered/diacexscotcs ofutty object, toe. constructa. box 
tu/ucJt coou/d tit a. routed it. 7Aea cue budd dte object (ud/cctc <t. fve/t routed objects fd 
ttce cube or b/ocA. Vo drvuo /Joe cube, ate acust estab/sb <z Aorczotc foreye/ere/)a*a/ 
two vcuusUcuy poise ts. Aj/7sides of the cubes recede foYtard these vatusJcixy poixis. 


The drawing above shows the square laid flat on 
the ground. All ground plans begin with this. 
We can now build the cube on the square. The 
sides of the cube are divided like the squares at 
the top of the page, but now are shown in per¬ 


spective. In the drawing above there is some 
distortion because the vanishing points had to be 
placed a little too close in order to show them 
both on the page. Try drawing some cubes cor¬ 
rectly. 


30 






THE CIRCLE AND THE CYLINDER 


By means of the divided square and the cube, 
we can draw the circle and the cylinder. We use 
a compass to draw die circle. The circle in per¬ 
spective becomes an ellipse. We can draw die 


ellipse quite accurately by using the divided 
square drawn in perspective. This is valuable in 
drawing all round or cylindrical forms. 




By ad/t/cy c/tayoxaJs k> Bee yuarters of Bee syaere, we corsfruch arofherjyaa/e 
whose cowers {ouch {he eucBc/fe o/Bee marstc/es. By p/actuy ayootttf ha/f 
oo ay heicoeeu AauBB, coe cast juBye cubocchwhere iBee szrc of Bee C/re/e 
cuhs across {he cf&ayosta/r, oohich he/fs us ho c/raw i(he e///yxre. 


HORIZON 


v pr 



THE CYLINOER IN PERrPECTIVE 


To draw a circle in perspective, we first lay out 
a divided square. We draw the arcs around die 
four sides, making the arcs cut just short of the 
halfway points between A and B. Now by draw¬ 
ing ellipses on the top and bottom sides of a 


cube or block, we construct a cylinder in per¬ 
spective. The vanishing points for a small object 
should be spaced wide apart. For large objects, 
they can be spaced closer. 


31 











THE CIRCLE AND THE CONE 


The cone is built on the circle in perspective, 
and the circle in perspective is of course con¬ 
structed within the square. Many objects are 


built with the cone as the basic form, such as 
the wine glass, horn, etc. 



Pern ember {/tab bo//c rajtisA- 
lkcj jootK-ts mufb be /occc&ec/or.-, 
b/ce jams IrcJy /ere/Ico^i zo/t. 


Later you will draw freehand, but at first, when 
you are learning the basic principles of drawing, 
you will always need a straight-edge to get cor¬ 


rect perspective. So get a T square and a triangle 
and make all the lines true and straight. Careless 
drawing is the sure sign of the amateur. 


32 



045.jpg 


046.jpg 


047.jpg 


048.jpg 



051-jpg 


052.jpg 



053.jpg 


054.jpg 


055.jpg 


056.jpg 


Page: 1 2 3 4 5 6 7 

r Prev 1 [Next] 







































































































































































THE CIRCLE AND THE SPHERE 


Since a circle fits within a square, a sphere will 
fit within a cube. First divide the cube, then 
draw the circle plan in perspective horizontally 
across the middle section of the cube (Fig. 1). 



THE CIRCLE PLAN 


THE DRAWING BELGWiHOWX 
THE CIRCLE PLAN LAI D OOT ON 
THE MID-HORIZONTAL PLANE 
AND ONE OF THE DIAGONAL PLANE/ 



FIGURE ONE 


Then draw the circle plan on the upright diag¬ 
onal planes. The length of these planes is deter¬ 
mined by the perimeter of the horizontal circle. 



FIGURE TWO 
THE CIRCLE PLAN LAID ON ALL PLANES 
THUS PRODUCING A QJ VI PEP JPHERE 



TWO INTERXECTINO CIRCLET 
WITHIN A TPHERE 


When the circle plan has been laid out on the 
mid-horizontal plane as well as on all vertical 
planes which pass through the vertical axis, a 


perfectly divided sphere will result. The contour 
of a sphere never changes, though the lines of 
division arc affected by perspective (Fig. 2). 


mmz 


[\ Lu'Vr.r.iiivi liti-JjaCt v*ni- 


33 













piano wiuui paw 


‘ 5 ** 




/ A *» 


33 


MURDOCK LCA.'.niiiu 


CTS. 


ROUND FORMS WITHIN THE BLOCK 


What is true of the cube and the sphere is also 
true of any elongated block that will fit around 
any rounded form. Any such form can be drawn 


in accurate perspective by using this basic ap¬ 
proach. First draw plans of the middle planes 
of the block. 



THE MIOPU6 PLANE L£NC7TH Wl T6 



TH£ MIDDLE PLANS 
C RO//W | S E 




The drawings here indicate the soundness of this 
approach to good drawing. The whole principle 
of perspective drawing is to enable the drafts¬ 
man to get at the inner construction and to re¬ 
late all sections or parts to a single viewpoint. 
The mechanic builds from plans which are cross 
sections through the object. These are usually 
flat plans like the two at the top of this page. 
Having such plans, we can draw them to a hori¬ 
zon and vanishing points, showing the object in 
three dimensions. 


34 














34 



THE BLOCK APPLIED TO ROUND OBJECTS 

The circle and the block can be applied in any object in any position within your subject, 
drawing many different objects. If you can draw Draw the block to equal the height, width, and 
the block in perspective, you can draw almost depth of the form. 




7ke c/ts/r /sa f/ai i/erstort o/i£x? cyA/*- 
c/er. Jtrtce t/ Aar warty ases ; t/if toe// 
fa Artoat/ccn/Aoaj ike e/kypsef sAott/c/Ae 
c/raco/t Ao/i/atty oA/ec/a/a/ty rt/ety- 
jDotkfa <zrtd/row arty <?ye/ere/ 


35 








HOW TO CONSTRUCT THE BLOCK CORRECTLY 

In case you are having trouble in drawing blocks approximate this. The perspective depth* of the 
correctly, the drawings below will help you. Re- top side of the block determines the perspective 

member that ellipses narrow as they near the depth of the bottom side, 

eye level. Studying a real object will help you 



//06U /o co/csirac/a.//oc/: ofy/ve/t 
or desired d/mens/ores 

2^oa *eec/a. Tsquare arc/a. /reary/e. 
£r/a//cs/t <z Aortzo/t or eye/eve/. 
Draw a perpe/tdi cu/ar (D. £dttA/rj/c 
Aeco/d a/cdco/d/A c//>/ocA (§)or //e 
perperdt cu/ar. Tie dep/Jc o/^ o/ 
//te /oprede /h perspective ®iyop- 
itOKQ,/* 7/croup/c /Ae points es/aS- 
//jAedadends e//ire (/) draw cor/reed 
/rp//cef®ord©A /Ae ran/sAotypo/n/ 
a.tore. 7/cen draco //te otAer/kefin. /Ae 
order utdtcez/ed./p/Ae/r nu/tcAers. 







36 



BLOCKS OF SPECIFIED DIMENSIONS 


Here are two ways of constructing blocks of ceding page. In the one on the right, we estab- 

specified dimensions. In the drawing at the left, lish a measuring line touching the near corner, 

the dimensions are laid out on the middle line then carry the units to the base hue. 

or axis, using the procedure shown on the pre- 



i/N it/ are pro j eere d to the front 
plane OF THE 6LOCK 


When you can produce a block of specified di¬ 
mensions, you have the basis for drawing any 
object accurately. You arc urged to practice this 
until you can do it, because it is a procedure that 


37 


you will use for the rest of your life. We pro¬ 
gress from this to other methods or measurement 
in perspective. 







MEASURING DEPTH BY MEANS OF DIAGONALS 


The drawings below show how to space off 
equal units in perspective within l>oth horizontal 
and vertical planes. This is valuable in drawing 
evenly spaced units that recede toward the hori¬ 
zon. It will enable you to space correctly such 


things as units of rug designs, fence posts, tele¬ 
phone poles, trains, window panes, blocks in 
sidewalks, building blocks, bricks, roofing, wall¬ 
papers, etc. 



A perspective c/raa///ta a/e was/se/ dteperspe/ti/e z/ep/A ofa /as/uxd, 

because itrewpearaaos if a/fec/e</6p dte c//stiatoe fro/aa/A/cA a/ease y/eiv- 
/ttati. 7/f perspective dep/A cAa/tpes a///A ererastipweti/etitraa/oraa/ap^ 
frowsuck a An/or area. AJAest titetirs/ is ef/a/Asked, a/e repeat it 

Ac/ ru*t*a/tq a cUapozta/titreaaA a Aa//a/aypot/d:oti/Ae urzt toe/tAer/tee 
tip /ate or /Ate />ase//ke. /Ats wcaks oti/Ae /ter/ust/ipf olkrot/eA / /&2,2r&3jCfc. 


38 


VERTICAL M 64 A/RINC LINE 


DRAWING TO SCALE 


Every artist should know how to draw to a scale. 
Scale drawings usually require the division of 
vertical and horizontal planes into square feet or 
square units. By the plan shown here, we can 
quickly divide such planes into squares of any 


dimension. Here we take a unit of 10 by 10 
feet. We measure with this unit as far back as 
2500 feet, which is as much as you will ever 
need. This is very valuable to you. 


7Ae doHec/ lines tnd/cate c/tacjon/ilr <zjcS 
subseyuetd c/f 'nrroMf ofl/ie /arcprspaces 


\ / ! 


zstqn 

JiBflLt' 

- 440 17- 


'■ M ' • 


V x j '' j ! M / \\!I 


,\ / 


8j 


W N 


• f ‘ ' 


>--- 07 


ERECT PEftP£HOICULAR.r AT ALL^ 
POINTS WHEjkfc tHG^A THROUGH B^y 
DIACONALT RRACH THK CTROONO line / 


Al\ 

a o of 


^ 


M O R I ZO M TA t_ MCA/URINC Link 


7/te jnearur/Ke/d 
doubles ic/testerer 
a diayora/is ex¬ 
tended /rone A 
tArouyA eacA "8* 

paint on /Ae Ac- 
sectiny tine, to 
/Ae ground line. 


/foco to sca/e a ixerfica/astda /fonzonta/p/a/te 

/Oe Mas/ first esfaA/tsA a rer/tca/anc/a Aowzon/a/nteasunny /no, 
/oucAiny eacA otAor atnyAt any/os, /pointzero). Ok ho/A /uses cue 
/ay out/o &yua/units to represent/o/ee/. 7AeSizo o/a unit is 
optcona/. 7/te /tortz on is tAen set a/any desiredAeiyAt ok /Ae vertica/ 
Kteasunny /axe. /Je //test esfzzf>/isA a rartisAinypoint anyio/tere ok 7/te 
Aonzon. (oKK.ee/poiK/sO, //aw/A /o d/d Fsta/iisA option#/ dep/A of/Ae 
firs/Too/. 7Aen draco /sees fronted/ /oof units towardl/P. SiayonaJ ot/irst 
foot(OC) warAf o/t vertica/ divisions otfoot units and a/so f/ce first /O 
ft. unit at point C. SiayonafA tArouyA S'for tAe /erectiny fine) to Dwarfs 
o/f zoff.OK tAe y/oundtine. then tS 2 toSis “40 ft, and so on to ist/in i ty. Ar 


39 


DIAGONALS IN SINGLE-POINT PERSPECTIVE 


It is very important to understand what is meant 
by a single-point perspective and two-point per¬ 
spective and how the planes and their diagonals 
operate in each. The basic plan for single-point 


perspective is shown below. Although we do 
not need all the diagonals for purposes of meas¬ 
urement, we should know how to choose the 
ones we need. 


v.r 

OP PI kgs . 



BAj C. LINE 


Single-point perspective exists when the 
base lines of the objects or planes in the 
picture are parallel to the horizon and at 
right angles to the line of vision. This 
means that the objects we are looking at 
are straight in front of us, not at an oblique 
angle. Obviously lines parallel to the hori¬ 
zon cannot converge to a vanishing point 
and therefore have none. In single-point 
perspective there is only one main vanish- 


\ V«« 

\ r 

\ \ ( l' 2 

\ W\\ ; 
' W\\ * 

\< 
\\v? 


\ 


M * 

V 

\V 


u • 
•if 

uu 

!!h'/ 

lih 
';/// 
%'i 




V 


V P 

OP DIACJ. 
OF 

VftftTI CAL 
PLANE./ 


THR MORI ZON 

I 

l / 

/ 

/ 

/ 

ing point for all receding parallel planes. 
It is usually located at or near the middle 
of the horizon. However, since the diag¬ 
onals of those planes are oblique lines, 
they vanish in two points. Diagonals of 
horizontal planes vanish on the horizon. 
Diagonals of vertical planes vanish in a 
vertical line drawn through the main van¬ 
ishing point. 


40 


DIAGONALS IN TWO 

drawing below, while it appears to be com¬ 
bed, is simple when you understand it. e 
e divided a block into sections of four units 
, side and carried all the diagonals to their 


proper vanishing points. This is seldom neces¬ 
sary, but it illustrates the basic plan for diag¬ 
onals in two-point perspective, and is important 

to know. 



The vanishing point of the diagonals of the 
horizontal planes is located on the horizon. What 
is true of diagonals on vertical planes also ap¬ 
plies to inclined planes, as we learn later, for 
their vanishing points also fall on a vertical line 


through the vanishing points of the vertical 
planes. It is necessary to study the drawing care¬ 
fully to locate the diagonals of any particular 
section. Try drawing this. 


41 



EQUAL SPACING OF SOLIDS IN PERSPECTIVE 


By the same method of measuring depth by 
means of diagonals we can also repeat a solid 
block, as shown below. This is valuable in draw¬ 
ing buildings of repeating dimensions or any 


row of objects that are constructed within equal 
blocks. Remember that all objects can be drawn 
within blocks. 



42 



UNEQUAL SPACING OF SOLIDS IN PERSPECTIVE 

Measurement of unequal depths in perspective an angle can be attached to any object, thus 

becomes very simple if we use a vertical and a setting up a scale of measurement for all vari- 

horizontal scale. The scale is a right angle at- able heights and widths, 
tached to the near corner of the first block. Such 

Hou) /o draw ufittfs o/vartad/e 
du+tensioKf (doersjaec fftre 

S s 

Cf treafuntry point tr ertab/tsAec/ 
/At ore/er toyoroyect AtteoSUremeAfts 
fron tfee Aonxottta/ sca/e A? ttce 
fase//*te of tke cue/tf. ft sfiouJcf 
be pfaced Hear ffte yerttcaf scaje 
oh. tke Aon 2 joh as sAo . 



VP 


day outikjR.se 


co / c/tkf of tU e octet At oh dets Uonarontccf ft*f£ 
ike ftortzottfa./ scale) 



.Measurements for all spaces may be set by They arc then projected in perspective in the 

choice or taken from a plan or scale elevation manner shown in this drawing, 

and laid out on the vertical and horizontal scale. 


43 




SIMPLE PROJECTION IN PERSPECTIVE 


Here is a very simple method of projecting di¬ 
mensions and spacings in perspective. The top 
drawing shows the front and side elevations of 
a house. The dimensions of these create a ver¬ 
tical and a horizontal scale. The horizontal spac¬ 


ings are projected to the base lines by means of 
two measuring points. The vertical spacings are 
transferred to the vertical scale of the perspec¬ 
tive drawing and projected to the vanishing 
points. 



Jke potnir on ike konzonfuisca/e are a// coststec^ec/to ike 
trvo measurirty points tkrouyk iAe base tines. In Ikts loay 
ike spacinps are carried back io ike but/deny. 7/cen by 
rummy perperzdicutars up ikecoa/ts at ikese pointf^e 
determine rke laiercz/spaemys inperspective. Ike points 
of ike vertical sca/e are carried out to ike raniskinypoints, 
ikus estabiiskiny ike verticalspacirtys on ike perpen¬ 
diculars brouy/ti up krone ike base tines. 


44 




PROJECTING THE VERTICAL SCALE 


The vertical scale can be projected to any part 
of a drawing. In the drawing below it is more 
practical to place the scale in front of the mid¬ 
dle of the building, so we move it from the front 


comer of the steps, along the base line to the 
middle line, which has l>ccn projected down 
from the front elevation to the measuring line 
or horizontal scale. 



1 Draw a/ro/if attc/a side 

, \ e/evcc/ion e/abu/Idi/tj 





POINTS OF FRONT ELEVATION 


POINT/ OF S\ DE ELEVATION 


HORIZONTAL JCALE (OR MEA/L/RINC LINE) 


45 













45 



ARCHITECTS’ PERSPECTIVE 

This is the way an architect renders ground spacing of units can be achieved with accuracy, 

plans and elevations in perspective. This knowl- Note that another point, called the “station 

edge makes it possible for an artist to draw any point,” has been employed here, 

building to scale. Both vertical and horizontal 


vp « 
of \ 
roof \\ 

w 

\\ 

\ \ 

„ \ N . 

Shrc a//dee spaces \ " 


Pirt a//tke spaces ___ i\ A cr f t 

ad Me sAadior po/rC C ^ 


Oraio Axes /roxt A/te sAador 
poirA 7 L o Me Aoriror jo Me/, 
ijtey arepara/Ae/Ao Me scc/ef 
o//Ae yrourdpi or. /Jese/tres 
coi/l utaPe a rcpAd ary/a a/ {Joe 
sAaAiorpout/are/ ustll AocaAe 
Me rasusAcrypotrAsadtere AAey 
cross Me Aor/zor. 


\ w'yviiuii 

' llll'IXXT / PI ill If PICTURE PLANE 

liife r 

v^___iliij hqrizon 





□ □ 


PROMT 

ELEVATION 




ul GROUND LINE 
z 


in rum 
nn 

.1 . L 1 

S\ OB. 

ELEVATION 


/%/S/ttejJAe a nyAAary/e 


stAt i o n 

PO I KIT 


derAccad measure re erAs are 
proyecAedArorc e/eraAtorsAo 
AAe meaSurAra Auce ardAAer 
Jo /Ate rarcsrimy poctcAs. 


7Ae s/aAcorpotA A represents Me,peso host o/AAe oA>seriser. AcrsA use 
/ay ouAt2 yrourdp/ar arc/pAace AAaA wAaAerer ary/e coe cAoose 
Ao weur AAe duc/dcry. Ac)e drop a rerAc cadAcre dorrr Ararc AAce c/ose 
correr. AfA A/us correr coe cdso draw cidcorczorAaAAcre A? represerA 
AAcepccAccrepAare. dfAorczor car A?e <ssAad?/cs/ceed czA aryAcecyAcA 
a Acre a yrourc/ Acre, AoA/c crosscry AAce rerAccad /Acs rerAccccd 
Aecorces a rceasccrcry Acre. SeAasAccAcorpocrA de/ow AAce yroccred 
Acre. Acres aircezy aAAA/e sAaAio/cpocrA are edrawr Arorc Aeyraared 
p/ar Ad AAepccAccrep/are. A//spaccrycfAAcerproyecAed Ac AAce kase Acres. 


46 


ARCHITECTS’ PERSPECTIVE 

In this drawing we have a rather complicated this odd shape. We are concerned here with set- 

ground plan. But remembering that 'any form ting the ground plan on the ground plane, using 

can be built within a box,” we make use of this a single over-all height for the building, 

truth to simplify the rendering in perspective of 



ground line. 


/& COUtp/cCafetJ exteriors o/ Aut/c/tstyS, <2//t/tircs/osts sftus/Ae 
/estefe*c/ to /Ae />use/t tz es, or /Ae /tstestoAt cA. rust out to 
/Ae /too ifasctsAtsco pocst/s /rostt /Ae /rose/ corrcer 0/ /Ae 

/u.t/tActty. tzjstotot/r Aop/accsecp/Ae/>ca/c///6ptztt/Aui 

<z rec/art<^uAzr /VocAr. 7Ae c//irtrtostpouz/f <zre /rou&A/ 
t/otost fxostt /Ae pcc/ure pltzsze /o /Ae/>ase /z/tes /Aesc 
etzxrtec/ JtzcJ /o /Ae cartes Atpoctets, f/occ/y /Jus. 



47 




















SCALING YOUR PICTURE 


This is an answer to perhaps the greatest puzzler set up in square feet, or other units, for the 
in perspective drawing. By this method the whole picture area. This gives l>oth vertical and 

base line of the picture may be set at any dis- horizontal scaling, 

tance from the observer and an accurate scale 



6 FT 


3 Fr 



I2FT 


T«e plan 



TtectanqAfkaircxq a 
JUpuiar dcaaoxaf 
oui/fepua/ sack c/Jterr 

From /Ae qeo/tt e/rtetz//ru/A AeresAocox, cue /earn //calotte Aaff/Aeptc/uze area 
o///ce qrouxtfp/axe cr /a/ex up by a. dts/axce eyual/o Art ce/Ae Aetq/t/o//Ae nexpot/tf. 
Fxaxtp/e: Mete xtetotxtf /Ae Aoftzox from aAetyA/ o/stx fee/Cf/qJ), oxe Aa/f/Ae 
leerftea/ c/tsfaxce fo /AeAortzox tot//be /aAex up by /Ae /trsb /toe/re Fee/. 

EXAMPLE OF TINGLE-POINT PER/PECTIVE TCALING 

/MOWING A GROUND PLANE VIEWED FROM A HEIGHT OF EIGHT FEET 


VP^AND 
VIEW POINT ) 


Drcuowq may be h 
done trt reverse. ? 
Groootdp/an may 2 
be widened and £ 
vertical plans <?*- - 

fenc/ed upward £ 
or projected to any 0 
part of-the picture, x 

A—— 

Since the vertical 
heiq/tt se/eclad < 
is 8 ft., the ttnetS, q. 
cabled crosses the 111 
vert/caJ sca/e <zf $ 
the /uztfwayps/nt ui 
odd ft, uuCt in- ^ 

decaf e a depth, s 
of/6//. OK /tee 
yxourtdptano. 



MORI ZOKl 


Picture area. may be 
chosen usitk it's tine/ts 
placed as desired 
orer the sca/e drawi/ty. 
/}// units may be pro¬ 
jected or axle reded 
bqus/ny cttayo/cads. 

Sca/e a/ ortymad 
c/raujeny coaS 

Vs"to F-o" 


TALLV FROM POINTJ ON THE PATE LINE 
\ "\ ' \ 


HORIZONTAL SC ALE 


fe/ect Aetq/t/fora rtecopoud. fs/abhrk a Aortzox /Art? tty A/Ae dtexpoot/ Coxs/ruct 
a Aortzox/a/axda rerftea/ sca/e, bo/A equa//o /AeAetqA/ o/ rtecopotx/. 7/tese, 
tot /A //te Aortzox, tot//co/xpfe/e <z syctaee. AftzrA off fee/ttxt/s ox. bo/A sca/es. 
Prato fAe AorszoxbzfAB /ArottyA //ce Aa/ftoaypotrt/ of yer/cca/sca/e. Gxxecf 
a//urtt/s fo /Ae raxuA/xypout/(tx Z/tts case, /Aerteuspotx/J. free/perpexdtcafzr' 
toAere Axe ABcrosses base A/xe. Feduce areas /o square /ee/ by ustxy dtayoxa/s. 


48 










SCALING YOUR PICTURE 


Scaling the ground plane for two-point perspec¬ 
tive requires the usual two vanishing points set 
wide apart. The horizontal scale is set on or be¬ 
low the bottom line of the picture. The vertical 


scale is practical when placed at the near corner 
of the first square. The horizon can be set at any 
height you choose. 


TWO- POINT PER/PECTIVE 



fsfab/fsk fwo xteasurixp poixfs, o/ce ox eack side of ike rerhca/scafe, erexfiy 
spaced ox ike konzox, fap). ironpoint zero esiabfsk base fixes fo boik raxisk- 
ixypoixis. Coxxecf korizoxfalscafe loads fo reack base/ixes ox boffi sides 7if 
fixespoixfixy ai AlPs. 7kis marks offiixifs ix pexspecinre ox boffi base fixes 
fixfefid fkese uxifs fo bofft mxiskixy poixis. iff fez you bare esfabkskedso/xe 
squares, you can focafe ike raxiskixy poixiokike diayoxods ox ike korizox. kfore 
{qua res iiuff be marked off%s ike dtayoxafs cross uxif fixes i? ike ra xcskixy poixis. 

4g George Fox College Ltorary 

Newberg. Oregon 



SCALING THE INSIDE PLANES OF THE BLOCK 


The vertical and horizontal scales can be used 
to scale any plane. Once we have the unit lines 
running in one direction, the diagonal of any 
square in crossing these lines marks off the units 


running in the other direction, for width or 
depth as the case may be. All diagonals of sim¬ 
ilar squares or units will have the same vanish- 
ing point. 


yJNCLE-POINT PER/PECTIYE 



ft /fee drawt/ty ajboze /fee fo/locucr^prohlerc tscvorfedouf 
Prato a roorc /s ky27 fy/zft at'rorwa/eye/eisef cc/tf/t 7-coo 
/eyases stare/cecy zs fl.apasf ? lk scHyle-poir/perspec7tre. 
fofdtor: Fs/a/fcs/t a rerfccafscale or ez fore rosefz/scez/e . 
Mas/ f/cese o/fw fool areF/o/e eycaz!aKjfo/f scales. Jef /fe 
fortzor a/s/cyflip /ess/far 6rer/cca/fee/. fe/ raws fury 
poerfof crlersecftor offorezor ezrdrer/tccdsca/e. Com- 
ecec/forezor/a/ uki/s To ZP Fslall/sk c/epff 0 /frsfsquare 

foof. Draw deaf or a//o portzor. 7/ccs esfaJbhsPes ZP of ffe 
ejfeezyosea/s for ez//recedcry catds arc/ also creates <2 cejtcf 
s>6y£>//. Repead ffts uta/ cui/Jt dtayo/ca/s as slcoertc. 


50 



50 



SCALING THE INSIDE PLANES OF THE BLOCK 


Here the previous problem has been changed to 
two-point perspective. This amounts to a change 
of viewpoint. Instead of looking straight down 
the middle of the room, the observer has moved 


to a theoretical position to the right of the fig¬ 
ures. Only two walls are now visible. The full 
length of the room cannot be shown. 


TWO - POINT PERSPECTIVE 



HORIZONTAL /CALE \S DROPPED BELOW BOTTOM LIMIT OF PICTURE 


7ke syuartuy off of dee around plane, trflce draueeny of one, esneade senep/erfy 
esfabfes/uHO Two neeasureny pocnfjpre fo He Uffandone fo ffee reyfef of 
flee rerfecal scale. 7/te near comer office room es dropped be/oa> flee fot- 
fonc /cmif officepec fare. llnefr o/t fie feorero/efalscale arepropecfed 
up fo ffee fare luces of flee floor by connecfeny flcene fo flee fwo nee as- 
ecrenypoenfs. f?y He use ofdcayon off } eoe can. marl offreneacneny eotlfs. 


51 


SCALING AN INTERIOR FROM ELEVATIONS 


The importance of being able to scale inside 
walls and floors should be obvious to anyone in¬ 
terested in good drawing. When you can do this, 
you can draw any interior and any furnishings 


within an interior, keeping all things in scale or 
proportion to each other, and you know what 
size a figure should be at any spot in the room. 




fs/aS/tsk a rerf/ca/sc a/e. Mar/ o/f/teupAf of Mended coaJ/ /A 
feef. SsfaS/uft afcor/zon cutting rerf/ca/sca/e afdesired Ae/qAf. 
fsfa/?/isA ran/skinq points at nqAf and /eff. firaio tke base //see /or 
/eftcoa// to riq/ct yamsA/nqpoint. Connectrerfi cadd/r/sions /o fAe 
rams/ciux? point. £staJb/is/fdepiA of first square. //se /Aedcaqana/oftAe 
first square to near/: o/Y 3 squares. furAAter <Aiaqona/sioi// estaSf/s/c 
ait oAJcer un/ts. ZktAesa/ne u/dA rearujaA/us/nq /eft ratus/uuqpoint. 



52 




























HOW TO DRAW A CURVED SURFACE IN PERSPECTIVE 

The problem of drawing a curved surface in which can be scaled off in units, from which the 

correct perspective is often puzzling. A simple curve can then be put into perspective, 

solution is offered below. A ground plan is made. 


fay oaf aplan a/fte curve. 
o/ocA ifoff at souare units. 
Mar A apoinftvAerever tAe 
cur re crosses die fort zom/o/s. 







— 





/ 



\ 



/ 

r 






A 

ROC, 

NO 

SC 



} 

f 






/ 






a. 









,, P/acesoni/arpoods 

\ oh /Ate yroandp/art 
hud otif in perspective. 


fide seffftep/an oft tAe yroundp/one in f/ce usua/ manner, in ei/Aer siny/e or 
fzao -point perspective, tide es tat/if ft asca/e of AeiyAf at tAe c/ofe end of 
tAe pfafte. \Zertica./ units are tAen syuared o/f fo form a sfnziyAt u/u/t <zf 
one safe of f/ce yroundp/an. free/ a parpendicu/ar at every poor/ouAere 
tAe carve crosses a Aorirontat division o/f/ie yround coats. ttrczto a A&n 
szontat oaf fo /tree/each perpeftcdictc/ar from tAe top o/~tAe side iva/t /Arts 
esfafftsAes tAe AeiyAt offAe cur redp/arte at tAatpoint tfn/ts /stay 
fe trisectedcoAen necessary assAocon in t/ce firstunit <af>oue. 


53 






be bssecrecf co/ce/tecessasr/ as sxoco/e <r/r zzce rct'JZ. uj<cc 


53 



SIMPLE PROJECTION 

This is a simple but very valuable bit of working practical for such things as lettering in pcrspec- 
knowledge. Any drawing or design can be tive, wall and floor designs, or placement of any 
squared off and projected in perspective on a design in any flat plane of your subject, 
either a vertical or a horizontal plane. This is/ 


\ 

\ 

V 

-| 

-1 

_i-— 

_ 





TT 

\ 

i . 












V 

[ y 




J. 



$ 


r 

p 

1 

• 


\ 




) 



\ 









p 

p 

k 


_y 




_ 

s 

ir\ 


horizon 


TO LOCATE. POINTJ- IN THE DEJ’lONjLetTtRTHe 
L1NC/ IN ONE DIRECTION AND NUMBER THEM 
»N THE OTHER. THUJ E3 1/ THE. CENTER Of CIRCLE.. 

' i I vU _ 


tyou. com. pro* jeef $£cepoui£r of j ^ 
•kce- S<J Leasejj to cuti/size &t/ y / 
c/rvppcHJj rAefase /ifice c/ooufic j 


\ \ 


1^1 

* 

Hi 

M 1 
ii 4 

1 vl 

«11 
§ It 


/ 0 / 

//- 


- ...f 0 «\ 


DA/E 



54 


REPEATING A DESIGN IN PERSPECTIVE 


Any design can be repeated in perspective. readily approximate the position of the points 

• Simply square off the design. The squares serve on the divided rectangle in perspective. Draw 

as guide lines for the points to be followed. By diagonals to repeat the blocks, 
laying out such points on the squares, you can 


Draco a jUock arouttdike c/os/tpri czsodsaidc vide d 



HORIZONTAL PROJECTION 

iau out? poittis colterever’ ike desteprt crosses ike d/visiOK /t Kef oi ike Hock, iezu otci 
siuti/arpocuirs ok ike dir escort /ekes o/ike Hock m perspective asskou/t ie/env. 


55 











INCLINED PLANES IN PERSPECTIVE 


The ground plane is always considered as a level plane, have their vanishing points on that hori- 

plane stretching out to the horizon. All other zon. Inclined planes vanish above or below the 

level planes, or planes parallel to the ground horizon. 



/ 


/ 


/ 


/ 

/ 

/ 

/ / 
/ 

/ 

/ 


I 


/ 


/ 

/ ' 

// 


/ 


I 


i / 

/ 

/ / 

/ ' / 

/ / ' 

/ 7 ' 

'/ / 

/ 

/ 

/ 

/ / 


/ 


/ 


/ / 


// 
/ / 
/ / 

/ / 

/ / 

/ 


// 

// 

// 

/ 




vp. 


/ 


i » 

\ ' 
\ 


\ 


VafUlltlKJpoints of \ y l 
inclinedplanes do notfa// ' 
oh. ffie Jior/zon 0 /Hie ground , 
pfane, bud ona^dica/t/ne l , | / 

ffcroapA a ranisfcinppoint 
\ norizontaf* 


\ 


0 /a Jcorizonta./p/ane. 7de 
rams/nnypoind of an as¬ 
cending p/ane tof/l be 
adore die fieri zon, dadof 
<z descendingp/ane is »y 

be foie fdee Aonzon. 


\ 


i 


* 

4 


// 

/ / 

/ / / 
' 4 


/ 


7 / 


/ 


/ 


/ 


/ 


j. _ L 


/ 

/ ' 7 

/ / / 

/ / / 

•/ / 


/ 


/ / </7 ^ /- 

' L^/'i/ .r''' ' 




v P 


/ 

> 

/ / 


/ 


/ 

I 


I 

I 


f 



perspective 


56 



INCLINED PLANES IN PERSPECTIVE 

ishing point of the building. The inclined edges 
vanish above or below the horizon on a vertical 
line drawn through the vanishing point of the 
building. Many artists do not know this. 


Drawing roofs is a problem to one who does not 
know perspective. A roof, being an inclined 
plane with two edges parallel to the ground, has 
two vanishing points. The edges parallel to the 
ground plane vanish on the horizon at the van- 




\ 

Here cue Ucive tkree butldoeyf. Note Mat Me rtcfye of- Me \ 
ro of of but/cf/tey (D if a f riffef axy/es fo /fee offer /too. \ 

fro/a ffe fror/ cor/ter ffe rtsif/e ee/ye of ffa rvoftseeffites \ \ ' 

fotrarc/ourfeff. 7/eerefore cf htusfrateiff ota/tftet/eutoft ' 
f/troopf Me /off rtzficesftfiey pof/et of//os t>u//c/ejeyf/sofe ' 

arrow). 7/ee v/suf/e sfetes of ffee roofs of fu i fcf//t<^f (?) usee/ 

(3) are tfiec/iseec/ forrarc/ /fee req/cf, so/fcey rarusfe fee &■ 

Yerf tea/ /Me efrauste f/croayte f/te rcy/tf rasetf/eifico poe/et 
f(/e coftftc/er /fee /tear' or re's if?fe p/aJtff of fre roofs 
as s/op/tey upeuaret a/eef ffee far or at res 6 f?/e p/aeees of 
s/optrtp cf 0 treee 4 ra.ro/. 7/eenrfore /fee forfiteer ra see s ft a- 
fore /fee Ao rerose ascot Me /offer fe/oeo. //epose /tore 
of /fie rastcsfteseo pooi/s O/e /fee rer/ecaf free if c/e/er- 
jru/tec/ f?p ffc& czeep/e of /fee o/aree. ff f/offer roof 
tejoufef re. fie is ft /eectrer ftce fcortfost. 



W W 


57 



INCLINED PLANES IN PERSPECTIVE 


The pyramid and similar forms are exceptions to the block inside which the form is constructed, 

the general rule, in that they have no vanishing We must always build such forms from a block 

points except those for the base lines. A conical in correct perspective, since there is no other 

form has no vanishing points except those for way to relate them to the horizon. 



\\l /Cercu/ar /'OotG' ezre 
v\\ / £>ui& /row. fJte 6/ocA; 




INCLINED PLANES IN PERSPECTIVE 


We must understand that inclined planes do 
not vanish at the eye level or on the picture hori¬ 
zon. The horizon has only to do with level planes 
and planes with edges parallel to the level 


ground plane. This is confusing to the average 
student. Ascending planes always vanish above 
the horizon. Descending planes always vanish 
below the horizon. Try to remember this. 



In the drawing above, the road descends and 
then rises over a hillside. It then appears to drop 
over a crest into a valley below. This is accom¬ 
plished by drawing the road in sections, each 


with a different vanishing point. As the angle of 
each section changes, the vanishing points are 
raised, then dropped, to follow the contours of 
the ground plane. 


59 












INCLINED PLANES IN PERSPECTIVE 

The problem of drawing a downgrade in per- drawn through the vanishing point of the level 
spcctive becomes simple once you know the planes. Note that there are two horizons. The 
basic principle. A downgrade has its vanishing upper one is the “true horizon." The lower one, 
point below the horizon in a perpendicular line not being an eye level, is a false horizon. 



Looking Downhill 

Since the roofs and floors of buildings are built The “true horizon” is always at eye level. Note 

on level planes, they vanish in a point on the that figures on the hill have been scaled to the 

level horizon. The sloping planes vanish in a lower horizon since they are affected by the 

“false horizon,” above or below the ground level. slope. 


60 




INCLINED PLANES IN PERSPECTIVE 


For an upgrade view, the perspective principle 
is the opposite of that for a downgrade, in that 
the false horizon is above the true horizon. The 


vanishing point of the slope falls on a vertical 
line drawn through the vanishing point on the 
true horizon. 



Looking Uphill 


The roofs, floors, windows, base lines, and all 
other level planes vanish in a point on the true 
horizon. Any plane that is a part of the slope 
vanishes in the point above on the false horizon. 
As before, the figures are scaled to the horizon 
of the slope since they are stationed on an in¬ 


clined plane. Figures on level planes are always 
scaled to the true horizon, as shown at A and B 
where the figures are stationed on a level cross¬ 
ing. Figures in windows or on balconies are 
scaled the same way. 


61 



























































INCLINED PLANES IN PERSPECTIVE 


It is important to know how to draw a stairway 
in correct perspective and how to project figures 
upon any step. This is not difficult to do. The 
plane of the stairway locates all the points of the 


risers. 1 he treads all have the same vanishing 
point on the horizon. Scale the height of the 
risers to the figure, as shown in the drawing be¬ 
low. 



62 



INCLINED PLANES IN PERSPECTIVE 


Here we reverse the problem on the preceding size of the risers and treads as they come up the 
page, but we can still scale all the figures from plane of the stairway. The figures are in approxi- 

the one at the bottom of the stairway. Note that mately the same positions, 

we still have the two lines which give us the 



63 














INCLINED PLANES IN PERSPECTIVE 


An artist may be faced with the problem of 
drawing a tilted object. The object may be fall¬ 
ing, blown over, a squared object resting on an 


inclined plane, or for any reason not be in align¬ 
ment with the horizon. There is a simple tech¬ 
nique for solving this problem. 



TRUE HORI2TON 


/ZrjZ es/aS/es/c a \azKisAc/<cj pot/t/ ort ZAe Zr/ste 

Aoptzox. ZArou^A ZAaZpotttZ c/raco ZAeast<frZe 
aZ co/ucA ZAe o/jecZ tfZo Z>e ZiZZecZ. 7/tts Zc/ce 

Cot// As z/A&Aortsco/c 0 / 7 /Ae //7/ecZo/y&cZ. /Vow 
Zurtt ZAe <Zratoc/t<p a/ff/ c/rzzoo rtqAZ-cz-ttp/e 
<Zoa/t€ Zro/cc ZAe xeaj Aorczo/t. /rowt ZAacZ 
c/raco attoZAer Ztxe t/Zr/y/cZ attq/es A) es/aZ>- 
ZtsA Safe //fite /or a. 6/ocA. Cot*tp/eZ& ZAe c/< - 
sftescrtotcs o/Z/ce /?/ocA locZAzh coAic/c ZAe 
o/yecZcsZoSec/racotCMpers/zecZ/ise. J/raco 
ZAe oSJec/ Zo c/s Aorczo/c as/AeZcuene ox a /ere/ 
p/<2tte. VAe ra/ecsAttcj potrtZ s/toa/eZ A><? <zZ 
ZAe po/xZo/ cross csca 0/ ZAe Zujo Aorcaro/cs . 


64 






INCLINED PLANES IN PERSPECTIVE 


It is important to know that any object which is 
not parallel to the ground plane has its vanishing 
point either above or below the horizon. The 
drawing below shows an ascending airplane. 


The angle of ascension starts below the horizon 
and comes up through the ground plane and 
through the center of the object. 






A/oio : 7/tere essodistorted*. 

4 «-Mus draco t tcp dcce to karoocf 
p/auce -tttGisastcs/uctc? pocK-t-too 
c/ose in. order itojkotyctortT/cjepop* 


X 




N^x 


\ 




\\ 


v >- \ \% XX 

X: 

- r-— x 


HORIZON 


12& 




65 



PROJECTING A SOLID TO ANY POINT ON THE GROUND PLANE 


Since any object can be constructed within a 
block, the method shown on this page will en¬ 
able you to duplicate any object for placement 
at any other spot on the ground plane. The pro¬ 


portions will be correct according to position 
and distance from the first object. The plan is to 
draw the block first and then the object within 
the block. 


HORIZON 














PROJECTION 

Any vertical measurement, including the height 
of a figure, can be projected to any point in the 
picture. If the measurement or figure is to be 
shown on a plane higher than the ground plane, 
it must be elevated to that plane. This is done 


OF FIGURES 

by projecting the measurement (A and 13) to a 
spot against the elevation and lifting that meas¬ 
urement to the elevated plane above. Use a pair 
of dividers to lift the measurement. 



Author'sNote: Especial attention should be given 
to this page, because the principles of projecting 
measurements as applied here are of extreme 
value to every illustrator or commercial artist. 


The following page shows how the principles 
apply to subjects in which the figures are at 
different levels. Figures must be in correct pro¬ 
portion to one another. 


67 





PROJECTION OF MEASUREMENTS 

Everything in a picture has a relative size ac- this drawing was made without models or copy, 

cording to its position in perspective. In the the relative sizes of figures and other units are 

drawing below, the height of the boy (1) has convincing because the perspective is correct, 

been projected to several positions. Although Study this carefully. 








PERSPECTIVE IN THE FIGURE 


No matter how much you know of anatomy and 
the construction of the figure, you will not he 
able to draw figures from imagination until you 
can relate the different parts of the figure to a 


horizon or eye level. Sometimes it is helpful to 
think of the various forms as they would appear 
as blocks — square instead of round. Then round 
them out. 




(2//iUefco ures cm /Xus pap< 
are dr a ton to t/ce /corizott 
ie/oca .. 


HORIZON 



Perspective cuiH /cot teaclc 
Cjoa koiu to draco ike feyure, 
hut you. cart never draw oh 
uritkoui perspective ! 
Perspective in ike figure 
nee arts i/cai cd/parts are 
re/atedto cut eye /eve /. 


W 


FlGUIZeJ BELOW 
THE HORIZON 


69 



PROJECTION OF FIGURES 


One of the simplest and yet least observed rules 
of perspective is that all figures on the same 
ground plane must be related in size. To be sure 
of the correct relation, establish the height of a 


‘key ’figure and scale all others from that height. 
To do this, draw a line from the feet of one figure 
under the feet of another to the horizon. Then 
carry a line back to the first figure. 



The Rule for Scaling Figures on the Ground Plane 

All figures of the same height, when standing the horizon at the same vertical point on the 
on the same ground plane, will be crossed by figure. 


70 






70 



PROJECTION OF FIGURES 


When it is so easy to scale a figure to any spot 
on the ground plane, such errors as those shown 
below are unforgivable. If the feet of a figure do 
not show, any portion of a figure may be pro¬ 


jected, as, for example, the head and shoulders 
of the man in the drawing below. Remember al¬ 
ways to scale your figures. Don’t guess — you 


can t. 


PerspectiveproreS' too terye roc 

buiLdiH^. 7kif is a renj cororor. error. 



/SHUOC/o too SM*2>//. 






I 


■ i 

HI! 


II 

§lf 


71 


































figures on inclined planes 

When we know that an inclined plane has a simpler. So long as the entire plane has the same 

horizon and vanishing points which are used in slant, the perspective is worked out in the man- 

the same manner as those of a level plane, seal- ner shown in the diagram below. The diagram 

ing figures on an inclined plane becomes much shows all the necessary vanishing points. 










FIGURES ON INCLINED PLANES 


The projection of figures on hillsides can be 
very puzzling if the principle is not understood. 
The drawing below offers a simple solution. 
Whenever the plane changes as it goes around 

HORIZ ON Q.fr._gftPNT INCL INE A_ . 

j E CONOHOR 12 oN —;— * r j 


the hill, we draw to a new horizon. To keep 
only one horizon would continue the same plane 
at the same incline to infinity. 


\A . 


true horizon (thc eve level) 






( 7/t Mas drawepty u)e kaue projected 
figures on a 'compound crcc/dte' 1 , 
collide ntoan-f dead ike uec/eue 
is ttcac/e up of severaL plaices 
o/cU Vfcretch ajuj/es. Study udf 







73 



REFLECTION 


Many artists do not realize that a reflection does 
not duplicate the perspective of the original. 
The perspective of the reflection is that which 
the actual object would have if it were inverted 


and placed in the position of the image. Though 
the proportions are duplicated, the actual draw¬ 
ing is quite different. 



DepiJc ofref/echoK cf eeycuz/ 

offeyure above 


R. OP WATfcft 


WATER UH6 OFNET 


A reflection is not a reversed tracing of the thing 
reflected, but is an image with its own perspec¬ 
tive. If you turn the drawing around, the differ¬ 
ence in the angle of view becomes apparent. 
The figure and its image attach at the water line. 
All points of the figure must be projected down 
to a similar point on the image, which is directly 
below. Both the figure and its reflection are 
drawn to one vanishing point on the horizon. 
Any movement of the water affects the reflection. 


74 



REFLECTION 


The artist who is not skilled in perspective may 
have difficulty in drawing a reflection in a mir¬ 
ror. The drawing below makes the process 
simple. With a fair knowledge of the figure a 


reflection can be drawn without copy. Study 
this draw'ing carefully to see how all parts of the 
figure have been projected. 



Vrcuo ct OrouKc/ //tee c2*tc/ carrcf cl// poett/s 
across, //j*z c/iayo*La./s /o t+oeasuy& dcs/aftae. 


r/£°itL — I —-— > 


rU 


Gr«fSi*-r 


1$/' 
/ty ' 



ri \ • 

V/ 


-2 

s\ !■ [set 


a 


,f /m/\ 

j* mi- 

f Ml i 













V/te p/asce of //oe mirror a/co ays appears /z> />e/fee Axz/fuJciy poc/tf- 
be/oueett //t& r&f/<sc/red oseef t//os f/aure or ob/eefref/eefee/. 



75 



COMMON ERRORS IN PERSPECTIVE 


Distortion results from having both vanishing 
points within the field of vision, or too close to 
the object. If the object has a right angle at the 
near corner, the base lines must make an angle 


greater than a right angle on the drawing, since 
a right angle can not be represented by anything 
less than a right angle. The drawing below 
shows this common error. 


/ /drotoy. 

j/ V/s/ortiOK caused /(/ 

/ bzuuj/tutfpoudffeirtq 

/ set /itccck too c/ose. 

/ 7 /cuayr t+foAre sure /Aat a rcpkl-a/tp/e o/c /Ae 
object (S c/racon com sc Sera o/u u/iSer tka/t a 
rcpkt-OMj/e om //ce Srau/cMj,to avotS S/s/orttOM. 




//)ro/CJ- 

////paraJ/e/ 
p/a*tes/facs/ 
Imuc/sk ot/ke 
store pout/ 

o/t /kesa/re 
/tori zo/t. 


/Acre com. /& o/efy o/ce 

Aor/ZO/C CM < 2 MZJ SCM^/tC 

picture, '/or /Ae kor/zon. 
cs //ce eue or CrzMoera /eve/. 

f \ i 


7//tr s/to cos /oo s*c-ccc£ o/ //os r/Se- 
f&s- jt'jcQ /& PbtAz./- 





/c/roMCj! 

Distortion, is caused 
by /totpi a c/rej bo/A 
ya./tcsA.utj pol/t. Is 
o/t a. /eye/ AorizoK. 


7 aJ>/e /op sAocc/f /oo 
/ttctcJc Sep/A /or c/s 
xj^^oosizio/c so c/ose 
IkeAor/zost 


76 



COMMON ERRORS IN PERSPECTIVE 


Too few artists follow the simple plan of project¬ 
ing figures to a horizon and a vanishing point. In 
perspective, figures are no different from fence- 
posts and no harder to scale correctly. It is easy 


to scale any vertical unit or measurement to a 
horizon, but the failure to do so occurs again 
and again in otherwise good work. 



era men cou/d rot he standing 
tin sazne Ground Plane. 



Perspective prore$ lto*t to 
he jrtaM<Juu? **t <a ho/o! 


7/tc hac/c figure toott/d tower 
orerh/nt in roack/rg fhcjpoi. 

7o correct.' Make sure f/tglhie 
hor/hon crosses O//siHcilcar 
ft oores oh. the SOsko ground 
p/a/te afhhc same r&rtccal 
height oh ectc/t feg cere. 


ti/rotco; 

I 

z t/oH. oh/cs gcchss ohcc , astef, 

/ t/uvl CS for the ftrsf cc-Htf. 


ISi 8 lBilSit!i 



r 7 /ceH goer repeat id 
use of c/idgoHa/r. 


Tie titosl cotUHCOH error of 
a.// ts (jaesjcnsf tz/persfzecfars 
dephkf* 7/iis itxHtedi ate ty 
slautfs arc as fist as a. ztor/c e 
atafigztoratcf of fee/aS/c pri/t- 
Ci p/e f of pood drawing, ff/tJce 
left we kaoe tafese t/cefirst 
doorazed wuedooz as <Z uses £ 
asc<d f tg //cease ofduzyoruds, 
goro reef ttazt t/e. drasoettrg 
afore caoa/d/tare czlouhj/c 
deptft to repeat /fee uzcit 
S/x tuctes! ttnti/t/cc arttist 
k hocus /tow to Measure deptfc, 
if if quite usepofsib/e for 
/uzt<A>produce ez correct 
tkree-efouerseo/ea/ effect. 


ft e error £e/ous fs esc sfr&fc ftcscg Jtzcg/e 7-birtt Perspective too ffr. 
fft/ce useef of the reghf isa.cissbe f aze ha*v& fz/rert foo zzmedc. c/epf/t- 










Light on the Basic Forms 


When the artist leaves the study of line and 
seeks to combine light and shadow, construction 
and contour, he steps into a new world. His 
drawings begin to take on a quality of existence, 
for through light and shadow we delineate form, 
and all the visible world is only light on form. 

But nature, until her ways and laws are un¬ 
derstood, can seem so complex as to be almost 
overpowering. Usually her forms are surfaced 
with endless variations of texture, and the rela¬ 
tionship of her forms, as well as of man-made 
forms, to basic form is not always evident. So 
some simple plan must be devised to help us 
understand the complexities before us. 

As an approach, we must simplify both light 
and form. The basic forms start us on the way, 
since they do not have confusing surface irregu- 
larties or changes of color or texture. They arc a 
simple white, with a smooth surface, thus allow¬ 
ing us to look at the effect of light uninfluenced 
by other factors. 

There is no better place to start than with the 
sphere, which seems to be the basic form of the 
universe. With the sun lighting our universe, the 
spheres of all the planets are always half in light 
and half in shadow, but because the planets arc 
rotating on their axes, any single spot on these 
spheres moves from light, into shadow, and back 
into the light, in the course of a single revolution. 
Since the light on a sphere merges into the 
shadow through gradually darkening halftone, 
the rotation of the sphere of our earth produces 
the gradual darkening of the daylight which we 
know as twilight and evening. At night we have 
reached the shadow side where the parallel rays 
of the sun can no longer reach us. At noon we 
are in the middle of the lighted area, and at mid¬ 
night we arc in the middle of the shadow area. 

These facts arc the basis of all the light and 
shadow that vve shall ever draw. On a lighted 
sphere there is a highest point of light, where 


the surface is nearly flat or at right angles to the 
source of light. That part collects more light rays 
than any other. This we call the highlight. It is 
always at the shortest distance from the surface 
of the form to the light source. As the surface 
turns away from the source, it collects fewer 
rays and this causes halftone. The edge of the 
shadow then begins where the light rays are at a 
tangent to the surface of the sphere. Therefore, 
if we have an established direction of the source 
of light, we can approximate where the shadow 
begins on any rounded or spherical form. It is 
always at the halfway mark around the form. 

The first basic law of light then is: The light 
from any single source must travel in a straight 
line, and therefore cannot reach more than half¬ 
way around any round form. 

The next law follows from the first: Any sur¬ 
face is lighted according to the angle of its 
surface in relation to the direction of the light 
source. The brightest planes then are cither flat 
or at right angles to the light. With every in¬ 
crease in the curve away from the perpendicular 
to the light source, the value of the plane darkens 
until it reaches the maximum darkness, which is 
at and just beyond the edge of the shadow. 

The next law follows in orderly sequence: 
Only a flat plane can he evenly lighted in the 
same value, since curving and rounded planes 
always produce the effect of graduated tones of 
halftone. Here then lies the secret of rendering 
light on form. The flat areas are flat in tone or 
value. The rounded areas are modeled in gradu¬ 
ated tones. The way wc treat the area shows the 
observer roundness or flatness, and thus estab¬ 
lishes the identity of the form. 

The sphere or egg is the only form without 
flatness. The cube or block is without roundness. 
Therefore the sphere or like forms can be ren¬ 
dered only in graduated tones, and the cube or 
block only in flat tones. All forms are composed 


79 



LIGHT ON THE BASIC FORMS 


either of flat planes or rounded surfaces, or a 
combination of the two. 

Now let us think of shadow. When a surface 
dips so that a ruler laid on the plane cannot 
point at the light source, that area must be indi¬ 
cated as in shadow. That is why there can be 
shadows between lighted areas, as in the folds of 
drapery. In fact, any depression or indentation 
identifies itself with halftone or shadow. Any 
protuberance on the surface has lighter value on 
the sides facing the light and halftone on the 
other sides, and, if it is high enough, casts a 
shadow on the surface. 

Getting back to the sphere, let us look care¬ 
fully at the shadow side. We find that the dark¬ 
est part of the shadow occurs near the edge of 
the light. The shadow can be a flat tone only if 
there is no reflected light. This is the way we see 
the half-moon. There is nothing to light up the 
shadow. However, since everything in the light 
also reflects it, the shadows we see have usually 
taken on some of the reflected light of lighted 
planes nearby, and therefore the tones within 
the shadow are somewhat lighter than its edges. 
This darker edge of a shadow on a rounded 
form is what illustrators call “the hump.” Being 
darker, it tends to accentuate the brilliancy of 
the lighted areas next to it, and also to give 
airiness and luminosity to the shadow areas. 
This "hump” occurs only when the initial light 
has been reflected back on the object. Unless the 
reflected light is thrown directly back at the light 
source, this darker edge disappears, since it is 
caused by the fact that neither the light nor the 
reflected light can fall on the angle of the plane 
or surface at that point. To get this beautiful 
effect photographically, the fill-in light should be 
pointed directly at the main light source, and be 
of not more than half its intensity. This is the 
secret of preparing good photographic copy 
from which to draw. 

Since any object may be moved about in re¬ 
lation to the light source, and we may look at the 
object from any viewpoint, we can see light and 
shadow in any proportion on the object. If we 


are looking at the light source, we sec any object 
between us and the source in full shadow, for 
we are on the shadow side. If the light source is 
directly behind us or between us and the object, 
we see the object in full light without shadow. 
This is the effect we get in photographs with a 
flash bulb at the camera. A drawing under those 
conditions would lx; composed only of light and 
halftone, with the darkest darks at the edges or 
contours. If the object is placed at right angles 
to our position and to the light source, it is seen 
as half in light and half in shadow. If placed in 
one of the quarter positions it is either three- 
quarters in light and one-quarter in shadow, or 
the reverse. 

Understanding these facts, we can draw a 
sphere as if it were lighted from any direction 
we choose. By turning the drawing on end we 
can get the effect of the light source being above 
or below the spheres. Incidentally, the quarter 
lightings are usually more satisfactory pictori- 
ally than half light and half shadow. Having 
either light or shadow dominate is more effective 
than an equal division between them. The full- 
front lighting is very good for simple or postery 
effects. It is used a great deal by Norman Rock¬ 
well, among others. 

The use of two light sources tends to break 
down the solidity of the form. Crisscross light- 
ing — light sources at both the right and the left 
of the artist — is especially bad because it breaks 
up everything into small lights and shadows. 
Outdoor sunlight or daylight is the perfect light 
for drawing or painting. 

The sphere in light and its cast shadow on the 
ground plane arc shown on page 81. The central 
ray of light is a line passing through the center 
of the sphere from the light source. The point at 
which this line hits the ground plane is the cen¬ 
ter of the cast shadow, which is always seen as 
an ellipse. 

Spheres A and B on page 82 show the very 
important difference between the effects of di¬ 
rect light with its cast shadow and of diffused 
light with its diffused shadow. In sphere A, the 


80 



LIGHT ON THE SPHERE 




A/ofe Abe £ astcf o/c/arAer sAacfow AAaf appears 
AeAween Abe Aa/AAo/te o/AAe AicpAA attef AAe re- 
A/ecAecfAupAA coiAAitt AAe sAacfoco. 7£e casAjAad- 
oto osc Ake jroutcGf pAa/te sAzzrAs Av/st /Ats baseef 


81 





SHADOW FROM A SPHERE IN PERSPECTIVE 







/K&oow CAST TO GROUND 


HOR IZON 




LIGHT ON THE BASIC FORMS 


light and shadow are sharply defined and posi¬ 
tive. On sphere B, the modeling is very gradual 
with no sharp definition. The lighting on A is 
characteristic of sunlight or direct artificial light; 
that on B of light from the sky without direct 
sunlight on the object, or of the popular indirect 
or diffused lighting. 

The difference in these effects must be taken 
into consideration by the artist. The whole pic¬ 
ture should have the effect of one or the other. 
If one tiling casts a shadow, all things must cast 
shadows. If one shadow is soft and diffused, all 
other shadows must receive the same treatment. 
Otherwise consistency is lost. When the effect of 
a drawing is bad this may be the reason. 

Figure 1 on page 82 shows the ellipses of the 
form shadow and the cast shadow on the ground 
plane. Note the central ray through the middle 
of the ball to the middle of the cast shadow. The 
ellipses are drawn in perspective. Figure 2 shows 
how a shadow may be projected to the ground 
plane when a sphere is in midair. 

Cast shadows of course require perspective, 
which many artists fail to state correctly. With 
any cast shadow we have three things to con¬ 
sider: first, the position of the light source; sec¬ 
ond, the angle of light; and, third, the vanishing 
point of the shadow on the horizon. If the light 
source is behind us, we get the angle of light 
from a point placed below the horizon on a 
perpendicular line dropped down through the 
vanishing point of the shadows. From this point 
we bring lines up through the ground plane to 
the object. The shadow is then located on the 
ground plane by drawing lines from the object 
to the vanishing point of the shadows. (Sec Fig. 
4, page 84.) When the light source is in front of 
the object (Fig. 5, page 84), we establish a 
position of the light source, and. on the horizon 
directly beneath, a vanishing point for the shad¬ 
ows. We then draw lines from the light source 
down through the top comers of the cube. Then 
from the vanishing point of the shadows we 
draw lines through the bottom corners of the 
cube. The crossing of these two sets of lines in¬ 


dicates the limits of the shadow on the ground 
plane. (See also page 85). 

The shadow from a cone is simple to execute. 
Draw the line of the direction of the light 
through the center of the base. Then divide the 
ellipse of the base accordingly. From the apex 
of the cone draw the angle of light to the ground 
plane. The point at which it meets the line of the 
direction of light is the point of the shadow. 
Connect this to the base of the cone at the half¬ 
way points of the ellipse (see Fig. 1, page 84). 
Figures 2 and 3 show the lighting worked out 
with a different direction shown in Fig. 3. 

The effect of looking into the light source 
with these planes worked out is shown on page 
86. Page 87 shows the opposite effect — shadows 
receding, with the light source at the artist’s 
back. The effect of a suspended artificial light is 
shown on page 88. Here the perspective prin¬ 
ciple is reversed, since the shadows vanish at a 
point on the ground plane directly under the 
light source. Theoretically they spread out to 
infinity and have little to do with the picture 
horizon. This is really a radiating point to give 
direction to the shadow contours. However, we 
still have the three necessary points of the tri¬ 
angle formed by the light source, the angle of 
light, and the direction of the light. 

Remember: 

When you are looking into the light— 

The angle of light is the nearest point of the 
three and is located on the ground plane. 

The vanishing point of shadows is on the hori¬ 
zon, directly under the light source. 

When the light is behind you— 

The angle of light is located below the horizon 
directly beneath the vanishing point of shadows. 

The direction of light is the line from the 
vanishing point of the shadows to the object. 
The source, not being visible, is not shown, but 
the angle is used to point backward to the ob¬ 
ject, and not beyond it. 

All points around a contour register as a cast 
shadow, and von draw those contours on the 
ground plane within a rectangle (sec page 87). 


83 



83 



splli 

smi 


PERSPECTIVE OF SHADOWS 


LIGHT SOURCE 
('BOTTOM ORAWINO) 


V P OF SHADOW 


V F> OF JHADOW 








PERSPECTIVE OF SHADOWS 



light 

joun.CE 


/HA DO WX 


Looking into the Light Source 


Note that all shadows recede to the same van¬ 
ishing point. The vanishing point of shadows 
falls on the horizon directly below the light 


source. By connecting any spot on the ground 
plane to the light source we get the angle of 
light at that particular point. 


85 



PERSPECTIVE OF SHADOWS 



Looking toward 

The small drawing at the lower right illustrates 
the procedure that was followed in the main 
drawing. The lines from LS (light source) 
through A, and from VPS (vanishing point of 


the Light Source 

shadows) through B, meet at the point of C. 
Thus C is the point of the cast shadow. Always 
think of a triangle composed of light source, 
angle of light, and vanishing point. 


86 



PERSPECTIVE OF SHADOWS 




1 i 

\ N/PS 

- .- . . •% 


r 1 

* 1 ! 

< 

j| \ 

\\ \ \ 

\\ \ \ ^ t 

!' \ \\J€yf\ 

N 

. 1 

• « 

[ *«! 



Looking away from the Light Source 

The angle of light is determined by lines drawn the ground plane. If you consider the tree as a 

to a point placed directly below the vanishing flat design in a squared-off block, the contours 

point of shadows. Any object may be squared of the tree arc projected to the ground plane, 

off in the way shown in the picture of the tree These define the shadow, 

at the right above and the squares projected to 


87 






PERSPECTIVE OF SHADOWS 












B> 




PE 


Shadows from an Artificial Light Source 


Note that the shadows all radiate from a point 
on the ground plane directly beneath the light 
source. This is called the vanishing point of 
shadows (VPS), even though it is not on the 


horizon. Such shadows do not diminish as they 
recede toward the horizon. Their length on the 
ground plane is determined by the angle of light. 


88 






Complex Forms in Light 


To the layman the rendering of form with 
light on it seems little short of miraculous. He is 
likely to talk about your great talent and how 
lucky you are to have been born with it. The 
truth is that he is unable to distinguish talent 
from plain observation and knowledge, lie has 
never really analyzed the way light works on 
form, though he has learned to recognize and 
accept the proper effect. When we point out that 
an indentation causes halftone and shadow, he 
may shake his head. But let there be the slightest 
dent in a fender after Junior has used the car, 
and he will sec it as a dent as far as he can see. 
Any disturbance of a smooth tone is cither a 
smudge of foreign material or a change of some 
sort in the character of the surface. How quickly 
a spot on the wall or a fabric is evident! The 
same sort of thing happens in a drawing. 

If we put in a tone of dark where it should 
not be, the effect is that of a smudge. A light 
where it docs not belong is just as evident. It 
seems strange to me that some art students will 
not draw objects as they really look, for they can 
sec the difference between lights and darks as 
well as anyone else can. The chances are that 
they arc not even looking for the effects of lights, 
grays, and darks; they must simply feel that they 
have to fill the space inside the outlines with 
strokes of some sort. They have seen that draw¬ 
ings arc full of strokes, so strokes are their real 
concern, without much thought of what the 
strokes are supposed to be accomplishing or 
representing. The whites on the subjects have no 
strokes, since we are really leaving the whites as 
white. The grays have delicate strokes to leave a 
gray where we see it as gray, and then the darks 
are put in with gusto and pressure to set off the 
grays and whites. 

The darks and accents really make the draw¬ 
ing, because they are most easily seen. They 
carry the punch. Any drawing can be reduced to 
a rendering of halftones and darks only, since 


the whites are already present in the white of 
the paper. So the practice of good drawing, be¬ 
yond outline construction or contour, is first 
looking for the areas of light, then seeing the 
halftones and darks which surround them. 

Drawing is really difficult only to those who 
do not know what to look for. The placement of 
contours is measurement and nothing else. To 
find the planes of an object is to watch the angle 
of the surface form as it changes, and then to 
record the tone or value caused by that change 
or angle. The drawings on page 90 show how 
easily the effect of form and surface and even 
of the material itself is defined by simply putting 
down the grays and darks as they appear. In 
these drawings we are hardly conscious of pencil 
strokes or mannerisms, only of the use of a pencil 
to render the effect as seen. 

After awhile you leant to recognize character¬ 
istic effects, and they become much easier to set 
down. The student should start by setting up a 
subject in a good light and studying the effects. 
Begin with things that are simple in form and 
not too complex in texture. Take a piece of 
broken stone and try to draw it. Take some 
dishes or pottery, a ball, or a box, or any simple 
object, and draw for the effects of lights, grays, 
and darks. Later, try something that has drapery 
— even the youngster s doll. Or drape a piece of 
material over something and try to draw the 
folds. Crumpled paper is the best example of 
planes in light, halftone, and shadow. 

Outlines should not be dark and heavy all 
around, but light where the inside tone is light 
and dark where the darks are. In fact, in some 
of the best drawings we arc hardly conscious of 
outlines at all, the stress being laid on the tones 
and shapes inside the outlines. Almost every 
light area has a definite shape, then the half¬ 
tones have shapes, and finally the darks have 
shapes. They must be fitted together. Some 
shapes have defined edges, others have soft edges. 


89 




COMPLEX FORMS IN LIGHT 




Careful study of this page will reveal the fact 
that any type of surface form can be rendered 
by duplicating the effect of light and shadow as 
they occur across that form. Every material or 
surface has a characteristic effect at any given 
moment. Every effect is made up of light, half¬ 
tone, and shadow. If we study the subject and 


can define those elements clearly and can then fit 
them properly within the contours, we will have 
re-created the form and also the effect of the 
material of which it is composed. In tire draw¬ 
ings above, arrows indicate the direction of the 
light. Set up a number of subjects composed of 
a variety of materials and render the effects. 


90 




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KEY DRAWING 


Changing Light on Complex Planes 

A subject like the one shown above cannot be rapidly, it is often practical to make a quick key 

drawn or painted convincingly without a study drawing like the one at the top of the page, to 

of the light on its planes. The camera can give record the main planes of light, halftone, and 

only the intricate superficial effects. We must shadow. This gives a basis for building the solid 

always search for the broader planes upon which effects later, 
this confusing detail lies. Since light changes so 


92 













92 






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96 



































































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97 



Applying Light on Form to Comics 


If you are interested in comics, here is where 
you can have a lot of fun. Once you get the 
“feel” of light on form, and learn the way light 
operates, you can add light and realism to your 
humorous drawings. 

Suppose you have drawn a sphere in its nor¬ 
mal effect of light and shadow. Now begin to 
add forms to the surface of the sphere. You do 
not have to finish the sphere first, but for a 
change draw some bumps on it. This principle 
was presented in my earlier book. Fun With a 
Pencil , but in line only. Here we attempt to add 
the living qualities of light and shadow. 

Light can be handled just as seriously on 
comic forms as on any other, for form is form, 
and light defines it. The sphere in the left-hand 
upper comer of page 99 and the drawing next 
to it show the plan of drawing such forms at¬ 
tached to the ball. Invent your forms as you 
wish, so long as you duplicate them on each 
side of the face. You can gain a lot of experience 
in lighting form if you get some modeler's clay 
or plasticine and build up some of these forms 
on a ball. Then set the model up in light, and 
draw the light and shadow as they appear. This 
will help you achieve a very convincing solidity 
in your drawings, and also develop your struc¬ 
tural sense. Any competent artist should be able 
to model forms that he has drawn often, for 
drawing and modeling have such an affinity that 
to be able to do the one almost assures the abil¬ 
ity to do the other. 

In the deeply rounded forms, like the nose, or 
the smiling check, we are pretty sure to have 
some reflected light which causes the “hump” 
at the edge of the shadow. Note that the darks 
come in the depressions—the deeper, the darker. 
We watch for the largest and brightest areas of 


light on the forehead — on a bald head, on the 
cranium. A big nose catches a lot of light, and 
fat cheeks do also. The chin, if protruding, will 
catch its share in most lightings. We can make 
a chin come forward or recede by the way it is 
lighted, especially in a front view. 

On pages 100 and 101 I have given you the 
outline construction of some characters I have 
drawn. You can go on building such heads in¬ 
definitely, arriving at different personalities by 
varying the forms you attach to the ball. I per¬ 
sonally enjoy doing these things, and it is amaz¬ 
ing how such fooling around helps you in 
seriously drawing heads. The fighting principle 
may be applied to the whole figure as shown on 
pages 103 to 105. 

Comic drawing is a field in itself. Most comic 
artists stick to outline only, for the sake of sim¬ 
plicity. However, these artists also may never 
have studied the possibilities of lighting on the 
figures. Of course, when the drawings are to be 
reproduced in small size, there are difficulties in¬ 
volved. But if a grainy board and a very black 
pencil are used it is not necessary to use half¬ 
tone reproduction. On such board the pencil 
may also be used in combination with pen fine. 

For relaxation and real fun, there is nothing in 
drawing to compare with this type of creative¬ 
ness. The little wooden or plastic manikins avail¬ 
able at most art dealers can help out a great deal 
for poses and action. 

In comic drawing the construction and pro¬ 
portion will be mostly your own. Sometimes the 
more incorrect they appear, the funnier it makes 
tlie drawing. If the wrinkles in die clodies are a 
problem, get up and look at yourself in a mirror. 
Make a mental note of what happens in a sleeve 
or trouser leg. 


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105 




Using a Manikin for the Study of Anatomy 


The best way to study anatomy is to set up a 
book of anatomical diagrams before you, and 
set up an art-store manikin alongside it. Draw 
the action from the manikin and the muscles 
from the book. You can also make rough sketches 
of the manikin itself for general bulk and action 
only. 

Just copying anatomical diagrams does not 
seem very helpful to most students. The muscles 
must somehow be built upon a frame or figure in 
order to get their proportion and relationship to 
the figure as a whole. The joints of the manikin 
arc usually balls of some kind, and of course such 
joints must eventually be covered up. For this 
reason it is well to concentrate on the muscles 
of the shoulders, and those of the thighs, espe¬ 
cially at the hips. Then study the chest, waist, 
and buttocks. Next get the back, then the arms 
and the whole leg. To balance the manikin on 
its feet requires about the same arrangement of 
limbs and torso that the human needs to hold 
its balance. 

The manikin is intended for line only, not for 
the study of the figure in light and shadow. The 
lighting on these simplified forms is not enough 
like that on live models. We consider later the 
figure in light and shadow. 

Work in the life class should be done with 
the anatomy book open. It is difficult to start 
drawing the figure from life without any pre¬ 
vious preparation. Upon entering a life class the 
student should have a fairly accurate idea of the 
proportions of the figure in heads, and in sixths, 
as illustrated on page 107. I have tried to cover 
most of the problems of figure drawing in a 
previous volume. Figure Drawing for All It s 
Worth. 

Some instructors object to the use of the 
wooden manikin, since the action is only an ap¬ 


proximation at best, and there is no actual play 
of muscle to go by. This objection is sound, 
provided the person studying drawing has life 
classes available, the time for them, and the 
funds to pay for them. I gladly agree that any 
young person who intends to make a living at 
art should by all means attend life classes. How¬ 
ever, I believe that the manikin has an important 
use for the study of action, since a live model 
cannot hold an action pose for any length of 
time. Working from the manikin tends to loosen 
up the students figure drawing. When an artist 
gets out into the active practice of his art, he can 
seldom draw a figure posed as it would be posed 
in a life class for twenty to twenty-five minutes 
at a time. The static poses of the art class should 
be much more for the study of light on form, 
values, and color. 

To get figures in action the artist is almost 
forced to use the camera, and many present-day 
artists have high-speed cameras for this purpose. 
However, for an action picture, the artist should 
have a well-developed knowledge of the figure 
under the drapery. It does no harm to make the 
figure do something besides stand or sit, or per¬ 
haps hold a rod or pole. The pose or gesture of 
the figure docs much to make it tell a story. If 
you intend to be an illustrator, you must have 
action in your work, or it will not be very suc¬ 
cessful. 

The manikin helps particularly in making pre¬ 
liminary sketches or developing rough ideas 
which hardly warrant the expense of a model. 
A model can be hired for the last stage of tire 
work or for the material from which the final 
work will be drawn. 

The student should of course use his own 
judgment. If he finds that the manikin helps, 
let him use it. 


106 



DRAWING FROM THE MANIKIN 



Manikins are a great help in developing action 
in figure drawing, in that they can be put into 
“still" poses no live model could hold. They can 
be purchased at most art dealers. Their approxi¬ 
mate construction is shown by the figure at the 
right. For comparison, the figure at the left 
shows the ideal proportions of the male human 


figure. The line at the extreme left shows divi¬ 
sions of the height of the figure of ideal propor¬ 
tions. One side of the line is divided into sixths 
and the other side into eighths. These two sets 
of divisions indicate the important points of the 
figure. Memorize these scales. 


107 










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110 



Ill 


Ill 


The Figure in Light 


For some reason many students seem to have 
their greatest difficulty in what they call “shad¬ 
ing. This is probably because there is no such 
tiling as “shading,” in the sense they mean. The 
term “modeling” is more accurate. The student 
wants to add tone to outline, so he is likely to 
put in a lot of meaningless grays and darks be¬ 
tween the outlines. 

What he must do with tone is the same thing 
the sculptor docs. The shadow is a tone that is 
governed in the first place by the value in the 
light. Things have what we call local values, 
which means the material or substance is light, 
gray (or a color darker than white), or dark. 
Put them in any light and the values keep their 
relationship to one another. A dark suit, for ex¬ 
ample, would never be as bright in value as 
flesh, if both were rendered truly. 

When working with pencil we seldom attempt 
to get all the values in scale as we would with 
paint. When there is bright light and strong 
shadow we take some leeway, but we suggest 
some tone in the lighted areas of dark materials, 
making the shadow quite dark. For flesh, which 
usually is fairly light in value, we leave the 
lights as white paper, for the pencil does not 
give us quite the range of tones from light to 
dark that paint docs. So in pencil drawing the 
best effects come from keeping the strongly 
lighted areas very delicate in modeling. Getting 
effects in the lighted areas too dark makes draw¬ 
ings appear muddy or heavy. 

When working in pencil, I try to think of 
about four tones, starting just beyond white, or 
as light as you can state a gray, then a gray, a 
dark gray, and a black. Thus the whites arc ex¬ 
treme lights, the delicate grays give some form 
to the lighted areas, the grays become the half¬ 
tones, and the dark grays and blacks are reserved 
for the shadows. 


There can be no formula, because every sub¬ 
ject has its own particular values, determined 
by the light, its direction, its brilliance, and its 
particular effect upon the local values. But the 
student can gain much understanding of light 
very quickly if lie can learn to distinguish the 
differences between areas of light, halftone, and 
shadow, and set them down. Even if the values 
in a drawing are not true, the correct separation 
will give solidity to the drawing. Instead of try¬ 
ing to match all the grays of a photograph which 
you are using as copy, just look for the shapes of 
light, halftone, and shadow. Sometimes there 
are tones within a shadow where light is re¬ 
flected; you must draw these also, even though 
they are submerged in a lower all-over tone. 

It is foolish to try to fake the lighting on a 
seriously drawn figure. Lighting is much too 
complicated and subtle to guess at. Either have 
a figure to draw from or get some good photo¬ 
graphic material. It may be helpful to work from 
copy first, and from life later. Tile ideal tiling is 
to enter a class in life drawing. Most classes 
work in charcoal, which is even more flexible 
than pencil as a material, for it can be easily 
erased. If you are studying the figure at home, 
get some charcoal, charcoal paper, plastic or 
kneaded rubber. You will also need a drawing 
board. Remember to keep darks and blacks out 
of the lighted areas, except where you find ac¬ 
cents of shadow within or alongside of these 
areas. Keep a long point on your pencil or char¬ 
coal so that you can use the tip for line and the 
sides for tones. 

Get some good books on figure drawing, and 
some on anatomy. If you practice a good deal 
on still-life drawing, too, you will draw the fig¬ 
ure much better. Light is light no matter what 
it falls upon, and it always follows the form with 
light, halftone, and shadow. 


112 




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115 




115 









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119 













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121 


Depicting Character by Means of Li<*lil on Form 


The only way to capture the character of a 
head successfully is to understand the forms 
which make up the particular individual. No 
two arc alike, so there can be no formula, except 
for construction, proportion, and lighting. 

True enough, vve can make caricatures with 
line only, but even in these the forms must be 
seen, understood, and expressed. The whole 
head is the result of the forms which combined 
make up its bulk or mass. It is possible to exag¬ 
gerate the forms somewhat, which is what car¬ 
icaturists do, but, make no mistake, these fellows 
can do that only because they have a keen sense 
of form. I have exaggerated some of the forms 
in the heads on the following pages. By stressing 
the shapes that are peculiarly characteristic, 
we often get more than photographic likeness. 

Just as in the figure, we look for the big forms 
first — the shape of the skull and the face, and 
the placement of the features. Then we take just 
enough of the incidental to bring out the char¬ 
acter. This is not a matter of tracing down con¬ 
tours, for most of the importance lies in the 
forms within the contours; to make these forms 
exist, establish the effect of light on them. 

Some of the heads shown here may not be fa¬ 
miliar to the younger generation, but they arc, 
or were, all characters. They include Einstein, 
John D. Rockefeller, lliram Maxim, Von Hin- 
denburg. Will Rogers, Churchill, and Adolph 
Menjou. To us as artists, these men, aside from 
their deeds and accomplishments, are so much 
proportion, spacing, a combination of forms in 
light and shadow. If we were to shift one feature 
of any of these faces, such as putting the nose of 
one on the face of another, the whole effect 
would be lost. If we can see the forms but can¬ 
not draw them in combination with everything 
else, we might as well start selling apples, as far 
as drawing successful heads of individuals is 
concerned. The old masters, who had no cam¬ 
eras, took measurements of faces and features 


with calipers. Some, like Sargent, succeeded in 
training their eyes to measure proportions with 
a profound degree of accuracy. Some students 
get everything too wide for its height; others 
make the opposite error. Even the best artists 
must continually adjust proportions in their 
drawings, when drawing from life. But the abil¬ 
ity to do so does eventually come with prac¬ 
tice. 

A much easier and surer way of seeing the 
forms is by looking at the lights, halftones, and 
shadows. These reveal the form though it differs 
in every lighting. Hence the importance of se¬ 
lecting a simple and easily decipherable lighting. 
We should know the direction of the light source 
on every inch of the surface. The minute light 
from more than one source strikes the same sur¬ 
face, it upsets the sequence of the operation of 
light as we know it. 

Studio photographic portraits are not too good 
to work from unless the photographer has really 
clinched the form. The trouble is usually too 
many lights and crisscross effects, which are 
most difficult to reproduce in a drawing. Clip¬ 
pings from motion-picture magazines are nearly 
always bad. Such photographs are also copy¬ 
righted and may not l>e used for anything but 
practice. Naturally a drawing of any public fig¬ 
ure must be made from copy of some kind. It is 
best to gather as many clippings as possible and 
build tbc character from all the information you 
have. You have a right to draw your version of 
any public character, even in caricature or car¬ 
toon. 

The host practice is secured by having people 
sit for you, though it is not an easy way to work. 
Study them for individual characteristics, and 
stress these. A sharp face can be a little sharper, 
a round one a little rounder, and so on. Eye- 
sockcts arc more important than irises. Only the 
bones of the face keep the flc$h in the shapes we 
see. 


122 









123 




125 





126 













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130 








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* 


Drawing the Figure in Costume 


Most of the preparation a commercial artist 
goes through is to learn to draw figures in cos¬ 
tume with all the elements right. When a man 
takes up art as a hobby he is free to do what 
interests him most. But if it is his vocation, the 
costumed figure is his chief stock in trade, the 
thing he depends upon most. 

The effort put upon the study of light on form 
is brought into play. His knowledge of perspec¬ 
tive in the figure and its environment is called 
upon. Light falls on the costume too, the same 
light that falls on the head. The clothes should 
not only drape naturally and with folds char¬ 
acteristic of the material, but they should sug¬ 
gest the underlying form of the figure upon 
which they are draped. 

In the drawings that follow, I have chosen 
costumes that are not present-day styles, since 
styles change so fast that even before the l>ook 
is published the clothes may be wrong for the 
prevailing modes. Unless he is drawing a sub¬ 
ject of an earlier period, the artist will have to 
keep up with styles, in order to keep his figures 
smart and up to date. So I have chosen costumes 
which are not limited as to material or style, but 
which present the same problems of folds and 
draping. As period costumes these will be used 
indefinitely. For practice you can make pencil 
drawings of prevailing styles from the multitude 
of photographs in the fashion magazines and 
advertisements. The important thing is to prac¬ 
tice drawing garments on the figure, watching 
the lighting, the forms, and the perspective of 
the forms. In this kind of study I suggest elim¬ 
inating most of the background, as in my studies, 
to keep the problem from becoming too compli¬ 
cated. There is enough in a good figure and 
costume in itself to make an attractive drawing. 
Sometimes a bit of shadow can be added effec¬ 
tively. 

After you have made a number of costume 


studies, 1 suggest you find illustrations in maga¬ 
zines which show figures in a room, with some 
furniture or other accessories. Copying these is 
valuable practice, because they require perspec¬ 
tive and proportion. If you have a camera, try 
taking subjects of your own for practice. 

I should like to call attention to the infinite 

» 

patience that Norman Rockwell shows in getting 
all parts of his pictures related and correct. Few 
artists will ever exhibit his fidelity to minutest 
details. There may be argument as to artistic 
approach, but the warm popularity of his work 
stands year in and year out as proof of what I 
have discussed as the intelligent perception of 
the public. I cannot believe that such work will 
not continue to be appreciated, no matter who 
the artist is. Work based on truth will live just 
as truth itself lives, all arguments to the contrary. 

I wish also to mention the work of John 
Gannum. Here again is fidelity, expressed differ¬ 
ently from Rockwell’s, but no less sincere. Here 
is color, along with all the other elements of 
successful work, including the very important 
one, consistency. In the work of these two men 
so many important elements are always in evi¬ 
dence that every subject is one for study and 
appreciation. The layman says much when he 
looks at the work and says, “It is good; it looks 
real.” He has no idea of the information needed 
and the ability required to make it look “real/ 
The artistic expression is only possible after the 
means of expression have been perfected. It is 
not a matter of technique, but of seeing things in 
relationship in plane, in tone and color, in pro¬ 
portion and perspective, and in light. How we 
put these things down does not matter so long 
as the results are right. Variations in technique 
come from individual ways of seeing and execut¬ 
ing, but the problem itself is the same for all 
who ever hold a pencil or a brush. Real tech¬ 
nique develops itself. 


134 











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137 










































































































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140 




141 




























142 












A Gallery of Drawings 


145 




















































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146 








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Some Parting Words 


In leaving the reader of this book I wish to 
present a plea for sound draftsmanship, plus in¬ 
dividualism, in art. Sound draftsmanship can 
hardly be associated with anything but a real¬ 
istic approach. To my mind a realistic approach 
does not limit creative imagination, which I 
thoroughly agree is a part of all good art. 

There are those who take the stand that real¬ 
ism in art curtails the full expression of the 
individual, that it is merely imitation rather than 
creative expression. If realistic art were limited 
to the camera and the duplication of its effects, 
this might l»e true, but it must not l>e so limited. 

In thinking of realism, let us not confuse it 
with literalism. Let us think of life as a great 
source of material from which to draw, selecting 
only what is pertinent to the things we have to 
say. We cannot use it all, or say it all. Let us 
re-create, as does the good writer of fiction, the 
poignant truths of life in so far as we are capable 
of discerning them and employing them for a 
purpose. Literalism devoid of purpose can be 
most boring. Detail must have purpose, or there 
is no reason for it. To be interesting, it must con¬ 
tribute conviction to a thought w'hich in itself 
is interesting. The creative thought is the deli¬ 
cate balancing point between good and bad in 
art. 

There is a vast difference between an unin¬ 
spired and literal rendering of life and what we 
may call “applied realism.” Rather than to pro¬ 
ject realism for its own sake, our real purpose is 
to add realism to a creative idea of basic interest. 
Wc depend upon realism, then, to embellish or 
to fortify our creative thoughts. The idea, within 
itself, may be totally abstract or pure fiction. But 
so that the idea will not remain abstract, we 
strive to make it convincing and plausible by 
giving it all the feeling of actuality that is pos¬ 
sible. This is applied realism. 

Realism in art docs not stand in the way of 


individual expression but becomes an important 
bridge between artist and spectator. Wc can 
take it for granted that the spectator’s interest is 
not in how accurately we can see, but in the per¬ 
sonal experience he has in looking at our picture. 
Our vision may not differ greatly from his own, 
but our presentation and the thoughts behind it 
may give him a new experience. Creativeness 
may lie in giving reality to invention, fact to 
fiction, tangibility to the intangible, and convic¬ 
tion and power to things more felt than seen. 

In the good art of today, we sense a stripping 
of the foldcrols to get down to essentials, elim¬ 
inating all elements that distract from a forceful 
presentation of the idea. The background of a 
picture is no longer a matter of space-filling; it 
is eliminated unless it contributes to the main 
thought. But since life moves against a back¬ 
ground, its portrayal cannot always be left 
dangling in space. When the background lends 
force and reality to your subject, it should not 
be cast away unthinkingly because of fads or 
prevailing mannerisms. 

Realism can have simplicity and function, re¬ 
sulting in greater beauty, instead of merely re¬ 
producing the haphazard multiplicity of nature. 
There can be dramatic and dynamic interpre¬ 
tation of the obvious, if we have the ability to 
perceive and portray it so. 

Let us admit that much of the realistic art 
produced today is mediocre. This is not the fault 
of art or its principles, but is due to the inade¬ 
quacy of the artists. Their failure does not in¬ 
validate the principle of realism; life does not 
cease to be a force merely because some in¬ 
dividuals never learn to live. 

The reason so much realistic art today is 
mediocre is that good art must come the hard 
way. We dabble and daub in freedom of ex¬ 
pression and in paint. We know too little to 
make good use of cither. We may thank God 


159 



SOME PARTING WORDS 


for the freedom man has fought for and attained, 
but we must use our intelligence to understand 
the real greatness of freedom of individual ex¬ 
pression. We must work to produce art just as 
we must work for the right to live in a free na¬ 
tion. Work in art is not so many labor hours, for 
time has nothing to do with it. To one, under¬ 
standing may come at the age of twenty; to an¬ 
other, at fifty. Some will never comprehend the 
laws of form, color, and life. Life is the source, 
the only available source, and art lies therein. 

But how about individuality? No two of us 
will come away from nature with the same facts, 
for no two people have the same comprehension 
of her truths. Wc differ in personality and tal¬ 
ents, and therefore no one can actually dupli¬ 
cate another’s performance. Successful drawing 
is intelligent drawing with independent think¬ 
ing. Knowledge in art is a combination of in¬ 
dividuality and whatever facts the artist has 
assimilated. It is like an equation between the 
things we feel and the tilings we hear and see. 
Without the artist’s individuality, drawing is not 
art, but only a statement of fact, yet the artist 
cannot get along without some facts. Working 
knowledge is the sum total of a thousand and 
one small personal decisions. It results from trial 
and error, comparisons and final acceptance of 
one way as against another: this must be so be¬ 
cause that is so; this appears to be this way 


because that is that way; I draw this point be¬ 
cause it is under that point; this seems brilliant 
since that appears dull; and so it goes. 

Relatively few positive assertions can be made 
about art instruction that will fit all circum¬ 
stances. Since all things arc relative, wc can 
speak of unity, but the specific relationships 
must be discovered in the actual problem. Many 
students search despairingly for an exact formula 
that will steer them to a definite and certain goal, 
when actually each problem demands its own 
solution and each result is an individual an¬ 
swer. 

There is no way to produce, except to gather 
all possible facts and work with them as you 
will. Be assured that most of your knowledge 
will come from contact with life, both within 
yourself and from the outside world. It is the 
artist who is limited, not the source. Ixjt him go 
to art with respect and reverence for the great¬ 
ness of this thing we call reality, grateful for 
being a part of it, and for the freedom of doing 
and saying his bit about it. Let him rejoice that 
he may trust his own feelings, giving only his 
own version of truth and beauty; if his effort is 
worthy, it will be appreciated with warmth and 
enthusiasm. Life and the individual's feeling 
about it are the only real sources of creative in¬ 
spiration in art. Art can do no more for him than 
he can do for art. 


160